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NEED HELP HERE! (Soldier of Fortune Online)

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kkj4818, posted Sun Apr 10, 2016 5:46 am (12536)


Hello. I am trying to extract soldier of fortune online files. because I need it for my garry's mod gamemode. But I don't know how to make a script. I have tried to make a script, but it is too hard to me. If someone helps me. I will be very happy. :D :D Thank you.

Data Files : https://mega.nz/#!VFkxXQyQ!c5updK--fpKC ... U_SR8do0T4
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aluigi, posted Sun Apr 10, 2016 8:51 am (12538)


The files are xored with a dynamic 2 bytes key different for each file, no idea how it's retrieved.

If someone finds how the key is calculated then this is the script:
*edit* check next post
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kkj4818, posted Sun Apr 10, 2016 11:18 am (12541)


Thanks a lot! I will try to find the key, but maybe I couldn't find it :cry: .
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kkj4818, posted Sun Apr 10, 2016 1:30 pm (12549)


If you are interested in this topic or want to help me, Ill leave the game .exe file.

Link: https://mega.nz/#!FBM3lAaQ!DU1Y7BPYjLtd ... eqS7jtcY60

About Game: soldier of fortune online https://www.youtube.com/watch?v=MGDJsS6p_WY

It was the best game in the world that I've ever played. But Its service has ended in December 2011 :cry: :cry:
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aluigi, posted Sat Apr 16, 2016 9:25 am (12627)


I opted for a "lame" key guessing and it seems to work quite well with almost all the files:
http://aluigi.org/bms/soldier_fortune_online.bms

P.S.: I have removed your other thread, moved this one in Game Archive and set a correct title.
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kkj4818, posted Sun Apr 17, 2016 1:02 am (12647)


aluigi wrote:
I opted for a "lame" key guessing and it seems to work quite well with almost all the files:
http://aluigi.org/bms/soldier_fortune_online.bms

P.S.: I have removed your other thread, moved this one in Game Archive and set a correct title.



OMG!!! All Files are working! Thanks a lot!!! OMG If you don't mind me asking, Can I ask the .txt , .html , .swf , .rmg , .lep, .dat , .def key? like

putarray 1 -1 "txt"
putarray 2 -1 "blablabla"

Thank you.
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aluigi, posted Sun Apr 17, 2016 10:02 am (12651)


I have updated the script to version 0.1.1 but txt and def cannot be guessed at 100%, some txt are even lua and def may start with "#sound" or "#anim" and so it's not possible to guess them (default is "#sound" in the script).
html, lep and rmg were just 1 file for type, anyway I have added them too.
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