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American McGee's Alice (*.skb)

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Doctor Loboto, posted Mon Apr 18, 2016 1:33 am (12662)


All right, endless searching for this format always leads to the Quake Army Knife project, which yes, loads them, but WILL NOT export them as ANYTHING. I am trying to get simple OBJ's with UV's and that's it. Here are the vital models I need converted.

https://www.dropbox.com/s/h9198ssho6xv4ih/AMA.zip?dl=0

Relevant Textures:

https://www.dropbox.com/s/zs7fxrrgbiy9w47/AMA-TEX.zip?dl=0
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Doctor Loboto, posted Wed Apr 27, 2016 7:22 pm (12924)


Hate to bump, but this format has really been aggravating me, and I can't seem to get any help anywhere for it.
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Szkaradek123, posted Thu Apr 28, 2016 7:22 am (12938)


Hi

Vertex format:

Code:

offset 27856   (0.90420180559158325, -0.045714601874351501, -0.42465192079544067) - normals
offset 27868   (0.29230201244354248, 0.46335300803184509) - uvs
offset 27876   (2,) - count of vertex group
1.
offset 27880   (72,) - vertex group ID (bone ID 72)
offset 27884   (0.5,) - vertex weight for boneID
offset 27888   (4.5844969749450684, 1.0047861337661743, 0.020137982442975044) - part of vertex position for bone 72 
2.
offset 27900   (71,) - vertex group ID (bone ID 71)
offset 27904   (0.5,) - vertex weight for boneID
offset 27908   (4.9481210708618164, -2.0373842716217041, -28.884847640991211) - part of vertex position for bone 71


To get vertex position we must make something with 2 parts and i think we must get skeleton for this operation.
Skb file has only name of bones no tranform matrices or vectors .


How import skb file to Quake Army Knife tool ? https://sourceforge.net/projects/quark/
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Doctor Loboto, posted Thu Apr 28, 2016 1:40 pm (12945)


The most recent version of Quake Army Knife supports them, but they never are able to be exported to any other format as it always throws an error when trying.
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Doctor Loboto, posted Sat Jul 08, 2017 3:34 am (24459)


So...this thread has been left out for a while and I'm nowhere closer to getting these in a format I can use, and in which the models are actually recognizable as what they're supposed to be. I managed to get QUARK to extract them, but for some reason it absolutely mangles them beyond recognition or repair. I was hoping someone could come up with a way to extract them as at least OBJ's with UV's...I managed the textures at least...

Here's an updated package.
https://www.dropbox.com/s/g85b7459623eodw/AMA.zip?dl=0
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