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Victory - UE4 - .pak

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pooloo, posted Sat Apr 23, 2016 2:58 am (12781)


I have tried unpacking this file using Haoose's utility, and it threw an access violation exception. I was able to unpack it using the UnrealPak.exe tool from Unreal Engine 4; however, the file structure was in tact, the contents of those files was unreadable. Which leads me to believe there is associated key with this file, but I am uncertain and was hoping to gain some insight.
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pooloo, posted Sun Apr 24, 2016 4:36 am (12801)


Yes -- I have tried that script with the same results. The files are all extracted, but the contents remain garbled and unreadable as if they were encrypted. I have attached a sample file from the unpacking of the .pak file, which is also seemingly encrypted in terms of content.
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aluigi, posted Sun Apr 24, 2016 10:07 am (12804)


The files are encrypted but the script uses the key of Street Figther 5.
What's the real full name of the game? Victory doesn't exist.
Please post the executable.
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pooloo, posted Sun Apr 24, 2016 4:24 pm (12818)


Oh crap -- I did not realize I titled this using the games code name Victory as opposed to its actual title, The Culling. My apologies...
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aluigi, posted Mon Apr 25, 2016 10:11 am (12838)


Open the script and add the following at line 8 under the other AES_KEY lines:
Code:
set AES_KEY binary "bR!@nbR0wnc@rychR!$d@nd@v3d3R3kj!mj0$hk3v!nm!ch@3lm!k3s3@nst3v3t!m"
Let us know if it works.
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pooloo, posted Mon Apr 25, 2016 10:56 pm (12857)


Sadly that did not work using the unreal_tournament_4.bms script and the provided AES key; which was properly appended of the list of variables to overwrite the old ones.

I've been trying to find the key myself using Olly, but I do not believe I am making any headway...

Edit: ahh it seems the client has updated recently.
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pooloo, posted Tue Apr 26, 2016 11:20 pm (12909)


hackspeedok wrote:
sorry but how can i mod the font from *.uasset ??? Example:
https://drive.google.com/file/d/0Bwg-L6 ... sp=sharing


Currently that is part of the issue, the fonts are indeed stored in a .uasset format which is Unreal Engine specific. However, they are encrypted, so until you figure that out there is nothing you can do with them. There is a new update coming out tomorrow, so an updated exe file for the client will have to be uploaded for anyone on this forum to take a look at it.
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chulla, posted Thu Apr 28, 2016 6:55 am (12937)


Im curious. Did anyone get any further? - I've been trying tons of things now.

A guy hinted me with the possibility of bruteforcing the key?
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aluigi, posted Thu Apr 28, 2016 10:25 am (12942)


Try this key:
Code:
set AES_KEY binary "casd#55@#$%323!$^#b%05sa5W|hhaf4365s52ss51|55m!|{55s^@@36f233|-|0w@%3g8hssDk35/!Nm|_|%ds23%a32d5&23as3%12p|-|y$t3ds562d23fav3c@dyw38#49"


P.S.: the version 0.4.1 of the script allows you to specify any custom key directly by copy&pasting it in the quickbms window, so script editing is no longer required :)
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chulla, posted Thu Apr 28, 2016 5:08 pm (12948)


It worked thanks.

However after the new hotfix it dossent work anymore. But i still got the old one. Now i just have to find out how to read the .uasset files.
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chulla, posted Tue May 03, 2016 5:30 pm (13079)


You wouldent happen to have a new key? - Its been updated since you proposed the other one. ?
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aluigi, posted Wed May 04, 2016 1:37 pm (13092)


I don't have the game.
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pooloo, posted Sat May 07, 2016 7:38 pm (13204)


The key has not changed, I forgot to report back but after a tip from aluigi, I have consistently been able to find the key via Hex editor. I can verify the above key is still the same and works.
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