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DOOM (2016)

Featured Replies

  • Author
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phill05, posted Mon May 23, 2016 9:45 pm (13666)


Hello,

can anyone take a look at these files, please? It looks they're encrypted, some sort of custom encryption.


Thanks in advance
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phill05, posted Mon May 23, 2016 9:52 pm (13667)


adding text file from alpha version, where the texts were accessible simply.
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Ekey, posted Wed May 25, 2016 11:07 am (13680)


In release version all this files are encrypted.
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phill05, posted Wed May 25, 2016 5:34 pm (13687)


yes, do u know how to solve it?
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h3x3r, posted Sun Jun 12, 2016 8:10 pm (14345)


Those files aren't lang files but some kind of compressed data. your files are from "mp_gameresources.resources" not from "gameresources.resources".

The lang files are the same as above, nothing was changed...
Here is int value "BigEndian" where lang starts and next int value is size of file.
Image

And english.lang from "mp_gameresources.resources looks like this.
Image
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sigroon365, posted Mon Jun 13, 2016 1:09 pm (14366)


h3x3r wrote:
Those files aren't lang files but some kind of compressed data. your files are from "mp_gameresources.resources" not from "gameresources.resources".


Ah, ha. Sorry for my mistake. ;)
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phill05, posted Mon Dec 04, 2017 8:29 pm (30505)


So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?

here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg

Thanks in advance
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stevenking10, posted Wed Dec 06, 2017 4:22 pm (30543)


phill05 wrote:
So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?

here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg

Thanks in advance


font located here ? generated\image\fonts
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phill05, posted Thu Dec 07, 2017 7:54 pm (30567)


stevenking10 wrote:
phill05 wrote:
So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?

here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg

Thanks in advance


font located here ? generated\image\fonts


yes, this is the location for fonts
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sigroon365, posted Sat Dec 16, 2017 8:44 am (30795)


phill05 wrote:
stevenking10 wrote:
phill05 wrote:
So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?

here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg

Thanks in advance


font located here ? generated\image\fonts


yes, this is the location for fonts


Does Doomextract works on latest version? I've tried it but it causes crash before.
I wonder what do you use for repacking.
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phill05, posted Sat Dec 23, 2017 4:40 pm (30982)


sigroon365 wrote:
phill05 wrote:
stevenking10 wrote:

font located here ? generated\image\fonts


yes, this is the location for fonts


Does Doomextract works on latest version? I've tried it but it causes crash before.
I wonder what do you use for repacking.


Yes, it works. Repacking is also available either through repacking whole existing archive, or make custom patch archive from resources in MODS folder.
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Stoppdanger, posted Tue Dec 26, 2017 2:41 pm (31039)


phill05 wrote:
sigroon365 wrote:
phill05 wrote:

yes, this is the location for fonts


Does Doomextract works on latest version? I've tried it but it causes crash before.
I wonder what do you use for repacking.


Yes, it works. Repacking is also available either through repacking whole existing archive, or make custom patch archive from resources in MODS folder.


the text file(s) in the .resources?
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sigroon365, posted Tue Jan 02, 2018 1:34 pm (31219)


phill05 wrote:
sigroon365 wrote:
phill05 wrote:

yes, this is the location for fonts


Does Doomextract works on latest version? I've tried it but it causes crash before.
I wonder what do you use for repacking.


Yes, it works. Repacking is also available either through repacking whole existing archive, or make custom patch archive from resources in MODS folder.


For me, only black screen appears. Did you fix gameresources.index.verify?
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phill05, posted Tue Jan 02, 2018 8:02 pm (31238)


sigroon365 wrote:
phill05 wrote:
sigroon365 wrote:

Does Doomextract works on latest version? I've tried it but it causes crash before.
I wonder what do you use for repacking.


Yes, it works. Repacking is also available either through repacking whole existing archive, or make custom patch archive from resources in MODS folder.


For me, only black screen appears. Did you fix gameresources.index.verify?


You must launch the game via shortcut with some parameters: devMode_enable 1 devMode_skipCorruptedSaves 1
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sigroon365, posted Wed Jan 03, 2018 1:50 pm (31252)


phill05 wrote:
sigroon365 wrote:
phill05 wrote:

Yes, it works. Repacking is also available either through repacking whole existing archive, or make custom patch archive from resources in MODS folder.


For me, only black screen appears. Did you fix gameresources.index.verify?


You must launch the game via shortcut with some parameters: devMode_enable 1 devMode_skipCorruptedSaves 1


Ok, I got it. Thank you. So.. online mode is not possible, right?
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sigroon365, posted Wed Jan 03, 2018 3:03 pm (31253)


phill05 wrote:
So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?

here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg

Thanks in advance


square721_ex_tl, eurostileconreg, pragmatica_book is the font for English.
Oh, I'm sorry. I also found the problem.
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sigroon365, posted Thu Jan 04, 2018 7:02 am (31274)


phill05 wrote:
So encryption is solved and we are currently working on translation for the last DOOM (2016), but we encountered a problem with correct displaying of some characters. Fonts are solved, but there is a .bswf format that we don't know anything about it and what contains and it can cause these problems with displaying. Have anyone analyzed these files yet?

here is what I get, when I use all the diacritics in menu label: https://i.imgur.com/SrazX16.jpg

Thanks in advance


Ok, here is my answer. I recommend you to make a patch through the other language such as Chinese, Japanese,. etc.
Use vlookup for replace texts in to English.

Image
Image
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zsoca1001, posted Sun Sep 15, 2019 10:16 pm (50747)


DoomExtract 1.7 version doesnt extract the generating/binaryfile/strings folder which contains the english.bfile and the others. What is the problem? (Latest Steam version)
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