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Rockstar Games Presents Table Tennis - .RPF sample files

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AnonBaiter, posted Mon Jun 20, 2016 6:50 am (14628)


The sample is in the attachment. In fact, this is the only Rockstar game as of the seventh generation that the archive files weren't encrypted before Grand Theft Auto IV.
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AnonBaiter, posted Mon Jun 20, 2016 2:46 pm (14631)


Thanks! But the problem is how to decode .raw audio...

EDIT: I just found those .xeck/.wiick files...
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aluigi, posted Mon Jun 20, 2016 3:46 pm (14633)


Mah... "stuff"
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aluigi, posted Mon Jun 20, 2016 5:25 pm (14638)


Regarding the raw audio, the coefficients (necessary for the audio on Nintendo) are those sequences of bytes after the offset/size table in SPT.
I have updated the script to version 0.1.1 for building a playable genh file :)
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AnonBaiter, posted Mon Jun 20, 2016 6:05 pm (14642)


Cool! Thanks for the update.
I'm probably going to edit this post once I find out the rest of the files this game uses, but I think that's enough now.

EDIT: And here are two .xsb/.xwb files. Sure, they do work with unxwb but the tool detects some audio data that has 0 channels.
And that's it for me. I've found no file that resembled an archive file in any way.
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AnonBaiter, posted Wed Jul 20, 2016 12:17 am (15443)


Is there any way to at least parse this?
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aluigi, posted Wed Jul 20, 2016 8:14 am (15448)


Isn't RIFF 0x166 the XMA2 codec?
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AnonBaiter, posted Wed Jul 20, 2016 12:14 pm (15460)


Yeah but your unxwb tool shows it as just "XMA".

Code:
- open file         E:\ROCKSTAR_LEL\ROCKSTAR_GAMES_PRESENTS_TABLE_TENNIS\Xbox360\assets\audio\X360Banks\femusic_01.xwb
- the tool will try to add a header to the extracted files

  length      fmt   freq c b  filename
=====================================================================
  1419264     XMA  22050 1 16 00000000.wav

- finished (1 files)
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aluigi, posted Wed Jul 20, 2016 1:44 pm (15462)


XMA, XMA2, whatever :)
Ask in the Audio section.
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