Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.

Zero Time Dilemma (*.std)

Featured Replies

  • Author
  • Localization

Doctor Loboto, posted Fri Jul 01, 2016 2:14 am (14929)


Hey all, we got the archives decompressed and such. Textures are plain DDS, but the models are something entirely new. They are extension ".std" with "ORB" header. I need to convert them to something useful, plain OBJ works for me.

https://www.dropbox.com/s/jgfj52wvnhztlhg/100.zip?dl=0
  • Author
  • Localization

Acewell, posted Fri Jul 01, 2016 2:23 am (14930)


*repost from other thread*

first big submesh :D
Image

face count is the 2 bytes before face indices start address or after the FC byte
go back 6 bytes from vertex block start address to read vertex stride byte just before the FD byte and the
length of vertex block is the 4 bytes after the FD byte
divide length by stride to get number of vertices
  • Author
  • Localization

Doctor Loboto, posted Fri Jul 01, 2016 3:03 am (14931)


Er...well I guess it's good news it's not compressed or anything, but I can't really use hex2obj effectively myself...that being said this is currently the only model from it that I need.
  • Author
  • Localization

Szkaradek123, posted Sat Jul 02, 2016 3:00 pm (14977)


Hi
i work on it. here is progress.


Updated 2016-07-09:
Here is a blend file for importing models and animations.
Install Blender 249b and Python 26 - all 32bits.
Doubleclick file Blender249.blend
In Blender Text Window press alt p and select:
-std file - for models or for extract animations
-anim file - animation from animfiles folder

Some meshes you must manual transform. Models use transform matrices for vertex groups . I don't know how create this matrices.

Blender249[ZeroTimeDilemma][PC][std][anim][2016-07-09].7z

  • Author
  • Localization

Doctor Loboto, posted Sat Jul 02, 2016 7:27 pm (14981)


Oh, awesome! Can't wait to see the resulting project completed!
  • Author
  • Localization

zezikaaikwe, posted Thu Jul 07, 2016 5:55 pm (15099)


Can I see the script you used? How on earth were you able to determine the start addresses? I see strings like "Base Pelvis", but that's much earlier in the file than you've indicated in the screenshot (0x250).
  • Author
  • Localization

chrrox, posted Mon Jul 11, 2016 1:25 am (15174)


Where are the anim files at?
I do not see "animfiles folder" in the game files.
  • Author
  • Localization

Szkaradek123, posted Mon Jul 11, 2016 1:29 pm (15185)


There are folders like "s00aa1" or "s22zd1".
Go there and select too std file. Blend file "unpack" std file to anim files to new animfiles folder.

I don't want to joint all animations in one, so i create new files for import single animation.
  • Author
  • Localization

Doctor Loboto, posted Mon Jul 11, 2016 6:44 pm (15197)


There is one problem, sometimes the UV's don't come out. For example on the sample file I supplied, there's no UV's for the upper body, though they are present in your images...
  • Author
  • Localization

lastdreamer, posted Thu Jul 14, 2016 8:54 am (15263)


Hi,

With you blender script, it is possible to modify the .std file for re-importing this file in the .cfsi file ?
Because we my team I make a french translation. But some text are in .dds file and we want to change the size of the selected area for text, but this area is computed in the .std file.

This image shows the new area that I want to save in the .std

http://teamzero.last-dreamer.fr/wp-content/uploads/2016/07/selected-area.png

Do you think it is possible ? I write my own script for re-importing the different file, so is not a problem for me if the size of .std is bigger than the original one.
  • Author
  • Localization

Doctor Loboto, posted Sat Jul 16, 2016 2:54 pm (15349)


Is there any sure way to retain UV's for all pieces? The sample file I posted seemed to convert fine in your 'progress' images, but when I convert it, the upper body is missing UVs.
  • Author
  • Localization

Szkaradek123, posted Sat Jul 16, 2016 5:05 pm (15354)


Install Blender 249b and Python 26 - all 32bits.
Doubleclick file Blender249.blend
In Blender Text Window press alt p and select:

Did you make this steps ? Are you sure you are using all files from this importer ?
You must "Doubleclick file Blender249.blend", else can't help you.
  • Author
  • Localization

imlame, posted Sun Aug 21, 2016 12:10 pm (16724)


Could someone please give me more detailed instructions? Every time I try to use this I get this message

edit- Nevermind, figured out the problem. I didnt copy the "newgamelib" folder into the scripts folder.
  • Author
  • Localization

Adrot, posted Tue May 21, 2019 4:47 pm (47922)


All models look low quality. As in, low polygon. Is that normal?
  • Author
  • Localization

Siengried, posted Wed May 22, 2019 4:07 am (47935)


How do you excract that files? Everytime i get the same error that have imlame too... Can someone helps me?
  • Author
  • Localization

Siengried, posted Sat May 25, 2019 3:58 am (47998)


up
  • Author
  • Localization

Siengried, posted Mon May 27, 2019 11:22 am (48064)


up
Guest
This topic is now closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.