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L.A. Noire(PS3/X360) - .big/.wad files

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AnonBaiter, posted Thu Jul 21, 2016 2:39 pm (15509)


Here are the samples.
For now this is for the X360 version, the PS3 version should be up in... five days or less.
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AnonBaiter, posted Thu Jul 21, 2016 3:32 pm (15512)


Well, it requires 010 Editor to run, correct?
I'm having this "MSVCP120.dll" error though...
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aluigi, posted Thu Jul 21, 2016 3:42 pm (15513)


Basically it's just the following for the wad...
Code:
idstring "WAD\x01"
get FILES long
for i = 0 < FILES
    get NAME_CRC long
    get OFFSET long
    get SIZE long
    log "" OFFSET SIZE
next i
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AnonBaiter, posted Thu Jul 21, 2016 6:43 pm (15523)


Cool, I got this for the .big files:
Code:
- open input file E:\LA.Noire.Complete.Edition.XBOX360-MARVEL\DVD1\final\360\animationsets.big.360
- open script E:\quickbms_scripts\la_noire.bms
- set output folder E:\LA.Noire.Complete.Edition.XBOX360-MARVEL\DVD1\final\360\animationsets
- the folder doesn't exist, do you want to create it (y/N)?:
  y

  offset           filesize   filename
--------------------------------------

- signature of 4 bytes at offset 0x0000000000000000 doesn't match the one
  expected by the script:

  this one: "segs"
  73 65 67 73                                       segs

  expected: "WAD"
  57 41 44 01                                       WAD.

- 0 files found in 0 seconds
  coverage file 0     0%   4          25411836
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aluigi, posted Thu Jul 21, 2016 9:16 pm (15529)


Oh, I didn't remember there was a 360 extension after "big"... I'm blind :)
Fixed in 0.1.1
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AnonBaiter, posted Thu Jul 21, 2016 10:25 pm (15533)


OK, it works now. Thanks!

Oh yeah, and what about those filenames at the end of the .wad file?
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aluigi, posted Fri Jul 22, 2016 12:02 am (15535)


Good catch man :)
Script 0.2

Technical note: the "perfect" mode would be to calculate the crc of the filename and compare it with the one in the file entry (easy job with the NameCRC command) but I preferred to use the more simple index solution: file 1 = name 1, file 2 = name 2 and so on.
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AnonBaiter, posted Sat Aug 06, 2016 2:42 am (16218)


The script seems to also work with the PS3 version of the game. I mean, the files contained within the game.
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aluigi, posted Sat Aug 06, 2016 5:01 am (16221)


Positive.
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Voodooman, posted Mon Dec 18, 2017 3:33 pm (30863)


Any chance for update to make it work for original PC release and new VR case files and PS4 Xone and Switch version?
By the way - game can load unpacked files if they are put in out folder with original folder structure preserved inside out folder so what i wanted to do - unpack new high res texture from PS4\Xone\Switch version, do the same for pc and compare them, select best textures, improve some that was no improved and make an unofficial remaster.

Btw, if someone needs proper l.a. noire 60 fps unlocker (which was very hard to find out in form that does not require any launcher, cheat engine or trainer) in form of ASI plugin, get it here.

L.A. Noire Unlocker (RC1).7z

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aluigi, posted Mon Dec 18, 2017 4:41 pm (30869)


Do you mean that the la_noire.bms script doesn't work with those versions?
Upload the sample files to review.

Please note that if there is a VR version it probably uses the UE4 or Unity engine for which are available specific scripts and tools.
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Puterboy1, posted Thu Jan 03, 2019 8:34 am (41853)


Tosyk wrote:
Lugi, here's few samples from VR PC version:
https://drive.google.com/open?id=10iNTj ... EIMbq2cer3

please take a look when you have time


Would you kindly provide us with the entire archive? I am interested in getting the sound files for personal use.
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aluigi, posted Thu Jan 03, 2019 3:21 pm (41888)


The big files contain just the data, need the index files for analysis.
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gtagamesmg, posted Sat Jan 05, 2019 5:15 pm (41975)


Kramla tool does not seem to work correctly for rot.atb.ps4 ,in the ps4 version of casesbig seems to work fine already rot.atb no, do not unpack and repack, someone could take a look, I am sending samples of rot.atb.ps4 with Kramla 010 script

https://www90.zippyshare.com/v/L5ISV4Q5/file.html
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deton24, posted Tue Sep 17, 2019 10:38 pm (50775)


Does anyone know whether PS3/X360 have better music quality (~80kbps mp3) than PC version?

Does the music game archive file was noticeably bigger than in PC version?

Maybe someone already ripped VR version, or PS4/X1, or maybe know whether music is in better quality in these versions?
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aluigi, posted Sun Aug 29, 2021 8:17 am (66017)


Those atb files are a messy format, I don't even think it's an archive, maybe a model or similar.
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