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Genso Suikoden I & II (PSP) - sample files

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  • Author
  • Localization

aluigi, posted Tue Aug 02, 2016 7:20 am (16067)


*edit*
  • Author
  • Localization

AnonBaiter, posted Tue Aug 02, 2016 1:53 pm (16079)


Something was wrong when extracting the bgm.bin file on the sound folder.

Code:
- filter string: "*.bin"
  *.bin
- filter   1: *.bin
- start the scanning of the input folder: E:\No-Intro\Sony - PlayStation Portable\0293_GENSOUSUIKODEN\PSP_GAME\USRDIR\bin\sound
- open input file E:\No-Intro\Sony - PlayStation Portable\0293_GENSOUSUIKODEN\PSP_GAME\USRDIR\bin\sound\.\bgm.bin
- open script E:\quickbms_scripts\genso_suikoden.bms
- set output folder E:\No-Intro\Sony - PlayStation Portable\0293_GENSOUSUIKODEN\PSP_GAME\USRDIR\bin\sound

  offset   filesize   filename
--------------------------------------
  00080094 95944704   bgm\00000000.dat

Error: incomplete input file 0: E:\No-Intro\Sony - PlayStation Portable\0293_GENSOUSUIKODEN\PSP_GAME\USRDIR\bin\sound\bgm.bin
       Can't read 30868 bytes from offset 05b78800.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0    99%   95389636   95913984

Last script line before the error or that produced the error:
  62  log "" OFFSET SIZE
  • Author
  • Localization

aluigi, posted Tue Aug 02, 2016 2:10 pm (16081)


Interesting, they used a slightly different format for the *bgm* archives.
No way to guess this format except from the archive name, script 0.1.2
  • Author
  • Localization

AnonBaiter, posted Tue Aug 02, 2016 2:23 pm (16082)


Now that works better. Thanks mate.
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