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Sony London Studio PSP games - sample files

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AnonBaiter, posted Wed Aug 03, 2016 8:27 pm (16145)


Here are the samples.
Well, I had these files a while back but I forgot to post them here.

Here are the samples, in particular order:
EYEPET_FAT_NOB.rar - Eyepet (PSP)
Gol_bf.rar - Gangs of London (PSP)
tifpspdata_con_toc.rar - World Tour Soccer (PSP)
WTS_dpo.rar - World Tour Soccer 2 (PSP)

Hopefully this clears up the question "Which game one of those samples came from?"
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AnonBaiter, posted Thu Aug 04, 2016 11:12 am (16165)


Umm... I believe that question has already been answered, don't you think?
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aluigi, posted Thu Aug 04, 2016 11:27 am (16166)


:D no humour?
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AnonBaiter, posted Thu Aug 04, 2016 2:02 pm (16168)


"Sometiiiiiiimes, I fantasiiiiiiiize....." lel

Back to the topic, looks like the script can also be reused on .bff files since they are archives within an archive and stuff.
But since some .bff files might not work with the script, here's a sample:
00000d03.rar
And here's the error in case there's any reason the script needs a "fix":
Code:
  002c1d14 16848      00000d03\00000293.dat
  002c5ee4 23456      00000d03\00000294.dat

Error: incomplete input file 0: E:\SONY_LONDON_STUDIO\GANGS_OF_LONDON\PSP_GAME\USRDIR\Gol\bff\00000d03.bff
       Can't read 21773 bytes from offset 002c6577.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0   101%   2950517    2909559

Last script line before the error or that produced the error:
  23  log "" OFFSET SIZE
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aluigi, posted Thu Aug 04, 2016 4:05 pm (16171)


The format allows compressed filesystem. Script 0.2
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AnonBaiter, posted Thu Aug 04, 2016 7:56 pm (16177)


Cool.
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AnonBaiter, posted Fri Dec 23, 2016 11:12 pm (19755)


Okay, it seems like I should have reported this months ago:
Code:
- 12 files found in 0 seconds
  coverage file 0   100%   4818062    4817696    . offset 00000024
- open input file E:\0501-1000\UK_BUILD\PSP_GAME\USRDIR\Gol\.\00000d03.bff
- open script E:\quickbms_scripts\gangs_of_london.bms
- set output folder E:\0501-1000\UK_BUILD\PSP_GAME\USRDIR\Gol\bff

  offset   filesize   filename
--------------------------------------
- enter in folder .
  coverage file 0    99%   2909555    2909559    . offset 00000024
- open input file E:\0501-1000\UK_BUILD\PSP_GAME\USRDIR\Gol\bff\TEMPORARY_FILE
  00000000 5130       TEMPORARY_FILE\00000001.dat

- it's not possible to create that file due to its filename or related
  incompatibilities (for example already exists a folder with that name), so
  now you must choose a new filename for saving it.
  if you press ENTER a new name will be generated automatically.
  - old: TEMPORARY_FILE\00000001.cid
  - new:
This happened while using the gangs_of_london.bms script on extracted .bff(which should be .bf by now) files, even with the -d option of quickbms.
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aluigi, posted Wed Dec 28, 2016 9:45 pm (19828)


The script uses the normal "" filenames for the autogenerated files, the error you get is relative just to the -d/-D options.
The script creates a TEMPORARY_FILE in the output folder which is taken as folder name for the output folder which is located in the same output folder... yeah so it makes a conflict.
I guess I will be able to fix it in the next quickbms but no solution now except not using -d/D :)
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aluigi, posted Thu Mar 09, 2017 10:42 pm (21333)


Can you provide the sample again?
Currently I'm unable to replicate the TEMPORARY_FILE bug.
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AnonBaiter, posted Fri Mar 10, 2017 12:06 am (21336)


Hold on, let's see if I still have the necessary file.

I have one question though: do you want the full archive(Gol.bf) or just one of those .bff files? Their structure is the same, and only 10 .bff files are needed to replicate the bug which should be more than enough.
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aluigi, posted Fri Mar 10, 2017 12:18 am (21337)


I guess it's the same, I only need a quick way to replicate that bug with -d/D
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AnonBaiter, posted Fri Mar 10, 2017 12:19 am (21338)


Okay, I'm on my way!

EDIT: Here!
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aluigi, posted Fri Mar 10, 2017 10:03 am (21344)


Thanks, the bug will be fixed in 0.7.8
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