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No Man's Sky Language Files (.mbin)

Featured Replies

  • Author
  • Localization

BadBoy, posted Sat Aug 13, 2016 6:22 pm (16433)


Hello. No Man's Sky language files how to the unpack/pack .mbin?
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LinkOFF, posted Sat Aug 13, 2016 9:34 pm (16436)


I used HEX editor.
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reveng3, posted Sat Aug 13, 2016 10:49 pm (16437)


which HEX editor.?
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LinkOFF, posted Sat Aug 13, 2016 11:53 pm (16441)


reveng3 wrote:
which HEX editor.?

HxD
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reveng3, posted Sun Aug 14, 2016 12:04 am (16443)


thank you :)
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BadBoy, posted Sun Aug 14, 2016 4:34 am (16450)


How to use the HxD Hex Editor? And .txt. to .mbin need? Can you help me?
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LinkOFF, posted Sun Aug 14, 2016 11:11 am (16456)


BadBoy wrote:
How to use the HxD Hex Editor? And .txt. to .mbin need? Can you help me?

Text block begins on 0x26D070 offset.

Code:
//------------------------------------------------
//--- 010 Editor v7.0.2 Binary Template
//
//      File: NMS_MBIN.bt
//   Authors: Atvaark
//   Version: 1
//   Purpose:
//  Category:
// File Mask:
//  ID Bytes:
//   History:
//------------------------------------------------

typedef struct {
  int32 cc;
  int32 version;
  int32 padding;
  int32 padding;
  int64 hash;
  char type[64];
  int64 padding;
} Header;

typedef struct {
  int32 offset;
  int32 padding;
  int32 length;
  uint32 unknown; // 01 AA AA AA

  if (length > 0) {
      local int64 end = FTell();
      FSeek(startof(this) offset);
      char line[length];
      FSeek(end);
  }
} LocalisationLine ;

typedef struct(uint32 count) { 
  char key[32];
  LocalisationLine lines[count];
} LocalisationTableEntry ;

typedef struct {
  int32 lineCount;
  int32 padding;
  int32 entryCount;
  int32 unknown; 
} LocalisationTableHeader;

typedef struct {
  LocalisationTableHeader header;
  LocalisationTableEntry entries(header.lineCount)[header.entryCount];
} LocalisationTable;

Header header;

if (header.type != "cTkLocalisationTable") {
  Printf("Unknown archive");
  return;
}

LocalisationTable table;
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swuforce, posted Mon Aug 15, 2016 7:39 am (16480)


Try this tool.
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reveng3, posted Mon Aug 15, 2016 11:12 pm (16514)


swuforce wrote:
Try this tool.


Thank you so much, :)
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desperado, posted Tue Aug 16, 2016 10:29 am (16529)


May i ask where is located this lang file?
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  • Localization

Godxon 1, posted Tue Aug 16, 2016 10:36 am (16530)


desperado wrote:
May i ask where is located this lang file?

NMSARC.553AF401.pak
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  • Localization

NoMansModsz, posted Sat Aug 20, 2016 5:00 pm (16700)


This tool you have given me doesn't seem to work with any other .MBIN files. I'm wanting to decompile the games actual code, and when I try to, this tool just uses 13% CPU and never creates .TXT file. Please help!
  • Author
  • Localization

Whisky79, posted Tue Aug 23, 2016 8:44 pm (16810)


Same here,when I try to decompile any not language(e.g.: GCSPACESHIPGLOBALS.GLOBAL.MBIN) the .mbin the txt file not created or empty.
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