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Deus EX: Mankind Divided .archive

Featured Replies

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MiRiKan, posted Sun Aug 28, 2016 2:35 am (16948)


They look contains many files of it.
And looking little big complex.

Here is some sample file: https://www.sendspace.com/file/bjfhu8
I'm checking it now... But, Is there anyone who can figure it out?

Code:
char ARCH[4];
uint useless; //Nothing
uint files;
uint unk;
Unit id; //Not confirmed
uint unk;
for(int i = 0; i < files; i ) {
//DATA with 4 chars;
//BILR, BIN1, FSB5, SBSF, etc
//All data are headed to
//char NAME[4];
//uint unk;
//uint unk;
//uint af;
//uint id;
//uint unk;
}
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MiRiKan, posted Sun Aug 28, 2016 3:11 pm (16972)


aluigi wrote:
http://aluigi.org/bms/deus_ex_mankind_divided.bms


You are awesome! Thanks for the bms source!
Now I can make a program to resize this...
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michalss, posted Sun Aug 28, 2016 4:39 pm (16983)


MiRiKan wrote:
aluigi wrote:
http://aluigi.org/bms/deus_ex_mankind_divided.bms


You are awesome! Thanks for the bms source!
Now I can make a program to resize this...


It does not work for most importatn archives "ALL". Extracted text so far, working on extractor, but it will take some time..
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aluigi, posted Sun Aug 28, 2016 6:01 pm (16984)


Can you provide these samples?
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michalss, posted Sun Aug 28, 2016 7:35 pm (16987)


aluigi wrote:
Can you provide these samples?


well nope too big for me to upload it is 6 and 25GB and only piece wont help you coz of struct. :(
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aluigi, posted Sun Aug 28, 2016 7:42 pm (16988)


filecutted obviously :)
A MEGABYTE field set to 32 or 64 should be enough.
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MiRiKan, posted Mon Aug 29, 2016 1:33 am (17000)


Code:
# Deus EX: Mankind Divided
# script for QuickBMS http://quickbms.aluigi.org

math PARSE_SOMETHING = 0    # try to dump the FSB files from the SBSF containers

idstring "ARCH"
get DUMMY long
get FILES long  # it's more like FOLERS
get NAMES long # Edited
get OFFSET longlong
goto OFFSET
for i = 0 < NAMES #Added
   callfunction GET_NAME 1 #Added
next i #Added

...
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aluigi, posted Mon Aug 29, 2016 5:31 am (17003)


Thanks, I have added the modification to the script.
Regarding the BILR files probably it's better to opt for a stand-alone parser or maybe it's enough to skip the BILR header of 0x18 bytes.
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MiRiKan, posted Mon Aug 29, 2016 11:02 pm (17033)


Code:
    for x = 0 < CHUNKS  # it's more like FILES
        get NUMOFNAME long #if NAMES are more than 1, it loads some files from another file
        get DUMMY longlong
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AnonBaiter, posted Sun Oct 02, 2016 12:39 pm (17793)


Well, speaking of which...
The engine used for this game was based off the Glacier 2 engine that IO Interactive currently uses(starting from Hitman Sniper Challenge), and since it turns out I just obtained the "game"(Hitman Sniper Challenge) not too long ago I'll just open it in a different thread.
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iero79, posted Tue Feb 20, 2018 12:27 pm (32634)


aluigi wrote:
http://aluigi.org/bms/deus_ex_mankind_divided.bms

Please, reupload the script.
I can't get anything out.

Thanks
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MerlinSVK, posted Wed Feb 21, 2018 9:08 am (32657)


Script is there, no need for reupload.
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lazenes, posted Mon Nov 22, 2021 5:21 pm (67646)


Ekey wrote:
https://sktest.aruarose.com/DXMDExtract_v002.7z

This Tool Not Work https://prnt.sc/20j01zi
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wowisi8473, posted Thu Jan 27, 2022 12:44 pm (69382)


aluigi wrote:
http://aluigi.org/bms/deus_ex_mankind_divided.bms

How can I import files?
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aluigi, posted Fri Jan 28, 2022 12:44 am (69392)


In theory just with the reimport mode, using reimport2.bat for example.
It should work without problems BUT there is an hash field that may be checked by the game which may refuse the edited package.

That script has an option ("PARSE_SOMETHING", disabled by default) that performs some additional operation that are not compatible with the reimport mode, just in case you enabled it.
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wowisi8473, posted Fri Feb 04, 2022 8:02 pm (69640)


aluigi wrote:
In theory just with the reimport mode, using reimport2.bat for example.
It should work without problems BUT there is an hash field that may be checked by the game which may refuse the edited package.

That script has an option ("PARSE_SOMETHING", disabled by default) that performs some additional operation that are not compatible with the reimport mode, just in case you enabled it.



PARSE_SOMETHING disabled Game crashes if language file gets bigger.When I re-import the original file, the game does not recover.


PARSE_SOMETHING enabled
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aluigi, posted Sat Feb 05, 2022 3:28 pm (69666)


I don't have other ideas. The problem may be the hash which obviously changed with the modified files but I have no solution for that.
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