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KKND2 LPK file

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Karlock, posted Sun Aug 28, 2016 3:48 am (16951)


So...It's an old problem that bothers me so many years. This game public at 1997, but still no tools for that. Can someone help for it?
And ...also need graphic convert for this game thx.
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aluigi, posted Sun Aug 28, 2016 7:36 am (16959)


Inside these LPK files there are no information about archived files or "magic" values (like "RIFF") or other human readable strings, there is just a sort of header of (probably) 0x18 bytes and a 32bit value at the end which is ever a bit bigger than the size of the file so I guessed the file was compressed (that would explain the absence of information) but no idea about the algorithm or where the (supposed) compressed data should start, because a test from 0x18 gave no interesting decompressed results.
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Karlock, posted Sun Aug 28, 2016 12:37 pm (16970)


aluigi wrote:
Inside these LPK files there are no information about archived files or "magic" values (like "RIFF") or other human readable strings, there is just a sort of header of (probably) 0x18 bytes and a 32bit value at the end which is ever a bit bigger than the size of the file so I guessed the file was compressed (that would explain the absence of information) but no idea about the algorithm or where the (supposed) compressed data should start, because a test from 0x18 gave no interesting decompressed results.


:shock: Looks like a difficult quest. The only information I can find is http://forum.xentax.com/viewtopic.php?f=18&t=9866 But I don't how to implement it.
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Karlock, posted Tue Aug 30, 2016 7:45 am (17044)


Is there someone can help with it?
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