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Heaven x Inferno (tri-Ace SLZ type 5)

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soneek, posted Sat Oct 08, 2016 6:59 pm (17898)


The old, and also recent SLZ script for Star Ocean 5 doesn't work on these files. Would someone be able to check out this compression? It looks different than normal ZLIB as specified in the BMS script. I included 3 samples.
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chrrox, posted Sun Oct 09, 2016 12:31 pm (17905)


It is zlib
try this
offzip.exe -1 -a -z -15 c:\myfile.asf c:\out 0x0
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aluigi, posted Sun Oct 09, 2016 3:09 pm (17907)


It's deflate, not zlib.
The real problem is being able to identify this different format/variant because there is not a "version" field or something that allows me to use the current slz.bms script.
I will check if a work-around is possible.
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aluigi, posted Sun Oct 09, 2016 3:43 pm (17908)


I have updated the script but don't expect miracles.
The script old and not compatible with the current quickbms ("MEMORY_FILE" is no longer accepted) so I have updated it to work correctly.
The problem of recognizing the slz files of this game remains and I simply used a constant number found in all the provided samples.
If this number is different the extraction will fail.
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soneek, posted Mon Oct 10, 2016 4:56 am (17923)


I tried both the updated script, and those settings with offzip. They each did the job. Thanks guys!
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