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Sanzaru Games Noesis Script Needed (Sly 4)

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Doctor Loboto, posted Thu Oct 20, 2016 9:23 pm (18190)


Hey all, I really need help here. I need a noesis script that will let me view these files. I just need the geometry and UV's, the bones I don't care for if they're even there. I was hoping someone could put one together some time soon. There exists a wip maxscript for it, but it's not complete. I've included it just in case anyone needs it.

https://www.dropbox.com/s/i5vgxjpxitz63rz/Mesh.zip?dl=0
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Doctor Loboto, posted Sat Oct 22, 2016 3:47 pm (18241)


Hey! Thanks a ton! This really helps me out a bunch!
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xLumexMoonx, posted Sun Oct 23, 2016 7:35 am (18275)


well ...

so impossible to unpack the All_Combined.san.cooked .....
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Acewell, posted Sun Oct 23, 2016 10:07 am (18276)


what is the exact name of the game and which platform did these samples files come from?

Sly Cooper: Thieves in Time?
PSVita or PS3?
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sleepyzay, posted Sun Oct 23, 2016 3:16 pm (18282)


The samples OP posted are from the vita version of the game but I don't think there's any difference between the console and handheld versions of the archive. I have here a bms script for it but it can't extract some archives because some contain more archives and I don't know much about bms to create a recursive function.

sancooked.rar

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Acewell, posted Sun Oct 23, 2016 4:04 pm (18285)


i don't know anything about the archive but i found a thread on Xentax
about possibly the PS3 version models from "Sly Cooper: Thieves in Time".
the difference i see there is the extension and endianness between the samples
from o0DemonBoy0o's "othermodel.zip" upload which look identical to Doctor Loboto's.
i modified a separate version of my script for his samples too, i just need
confirmation about the game names and platforms before i bump that thread. :D

http://forum.xentax.com/viewtopic.php?f=16&t=11229
https://www.dropbox.com/s/rl1i3bd924b50 ... rmodel.zip
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xLumexMoonx, posted Wed Oct 26, 2016 6:45 am (18375)


sleepyzay wrote:
The samples OP posted are from the vita version of the game but I don't think there's any difference between the console and handheld versions of the archive. I have here a bms script for it but it can't extract some archives because some contain more archives and I don't know much about bms to create a recursive function.


thx you very much @sleepyzay for bms script.

and thx to u @Acewell for Noesis script.

to bad, some model can't open up with Noesis script...

anyways thx guys :)
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Akuago220, posted Mon Dec 02, 2019 5:35 pm (52364)


Acewell wrote:
made a Noesis python script to open your mes samples :D
fmt_SlyCooperThievesinTime_PSV_mes.zip
supports geometry and UVs


Since I couldn't PM you directly, I had no choice but to bump this old thread.

I tried to use them to get to the PS3 .mes files, I kept getting errors:

Image

I was wondering if you'd be able to update the plugin or make a new one using the files from the PS3 version. I do have the files here for you to try with attached to this post. I also have a thread posted up on the vg-resource if you are active there as well. https://www.vg-resource.com/thread-36277.html

Thanks in advance if you decide to do this.
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Acewell, posted Fri Dec 06, 2019 10:01 am (52413)


your samples use an MEDG chunk header which might indicate edge indices.
i've never done anything with those before so i can not help you. :(
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MITA996, posted Sat Dec 07, 2019 8:57 am (52424)


Acewell wrote:
your samples use an MEDG chunk header which might indicate edge indices.
i've never done anything with those before so i can not help you. :(

Master, I also can't pm you, I made a thread last week, also fot python script, can you take a look, the thread is: ''python script for noesis"
Thanks
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Acewell, posted Sat Dec 07, 2019 11:28 pm (52448)


sorry i don't really do model scripts any more, too busy with texture scripts. :)
i am only providing limited support for model scripts i already made.
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MITA996, posted Sun Dec 08, 2019 10:14 am (52459)


Acewell wrote:
sorry i don't really do model scripts any more, too busy with texture scripts. :)
i am only providing limited support for model scripts i already made.

Thanks for answering, do you know who can help?
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Akuago220, posted Tue Dec 10, 2019 4:50 am (52488)


Acewell wrote:
your samples use an MEDG chunk header which might indicate edge indices.
i've never done anything with those before so i can not help you. :(


A devastating shame to hear, but thanks for replying, nonetheless.

EDIT: I'm at my wits end with this. https://www.vg-resource.com/thread-36507.html I am now willing to pay for one's services to finally get this done for the PS3 version!
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