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CoD: Infinite Warfare (.pak, .ff, .sabl/.sabs) Help

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RageX, posted Thu Nov 03, 2016 11:42 pm (18543)


Can anyone please analyze the following resources ? Most probably compression used on imagefile pak's and .ff's is LZ4 and for sound pak's FLAC audio format is used mostly. Although the resources may almost look like MW remastered, but they are just a bit different. Here are the samples :-

imagefile9.pak
Code:
https://www.datafilehost.com/d/2b42b72a

phstreets_hill_tr.ff
Code:
https://www.datafilehost.com/d/598dcdb1

ja_asteroid.sabl
Code:
https://www.datafilehost.com/d/d120c50b

patch_common_core_mp.sabs
Code:
https://www.datafilehost.com/d/c3486413


Please share your thoughts here or if possible write an extractor.
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RageX, posted Fri Nov 04, 2016 4:48 pm (18559)


A note, after opening the download link, pls untick "Download with Secured Download manager" to download the file.
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aluigi, posted Sat Nov 05, 2016 8:29 am (18569)


Just a personal opinion regarding the download links.
There are many good file hosters out there used often here in the forum (mega, mediafire, sendspace), why not just using them instead of known bad hosters like that one?
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RageX, posted Sat Nov 05, 2016 9:22 am (18573)


aluigi wrote:
Just a personal opinion regarding the download links.
There are many good file hosters out there used often here in the forum (mega, mediafire, sendspace), why not just using them instead of known bad hosters like that one?


Sorry, will use the mentioned ones from next time, btw if you had a look at the files, is a BMS script possible ?
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StygianXVII, posted Tue Feb 04, 2020 5:33 am (53733)


hopefully someone is out there to help resurrect this thread.

when I use the latest version of Wraith to extract sound files from code_post_gfx.sabl and code_post gfx.sabs, the extracted sound files are cut short at 1 second. the menu loop files, for example. which really sucks, because those are examples of exactly what I'm trying to get my hands on.

can anyone be the GOAT and help find a solution to this?
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StygianXVII, posted Tue Feb 04, 2020 5:50 am (53734)


StygianXVII wrote:
hopefully someone is out there to help resurrect this thread.

when I use the latest version of Wraith to extract sound files from code_post_gfx.sabl and code_post gfx.sabs, the extracted sound files are cut short at 1 second. the menu loop files, for example. which really sucks, because those are examples of exactly what I'm trying to get my hands on.

can anyone be the GOAT and help find a solution to this?


my bad, wrong thread. putting this in the IW sound extraction topic.
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