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Polyphony Digital Sample Thread

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AnonBaiter, posted Sun Nov 13, 2016 7:10 pm (18803)


Oh, I almost forgot.
Here are two samples(one of which there is a .bms script included) of their first game called Gran Turismo(PS1). These files came from the American demo of said game.

The "SIZE2" variable refers to the "decompressed" size, but I don't know how the decompressed data should look like... although some archive files such as TITLE.DAT has SIZE1 and SIZE2 as the same value.

EDIT: The gt-arc.bms script is updated. The script still continues extracting the compressed files as is, however a folder directory has been added for them.

gt-arc.rar

GRAN_TURISMO_SAMPLEFILE BMS.rar

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AnonBaiter, posted Tue Nov 15, 2016 2:40 pm (18839)


2-day bump. Perhaps I need to know more about compression if I want to crack the format used for Gran Turismo.
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AnonBaiter, posted Wed May 10, 2017 7:03 pm (23092)


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AnonBaiter, posted Thu May 11, 2017 1:25 am (23101)


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AnonBaiter, posted Sat May 27, 2017 3:01 am (23553)


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AnonBaiter, posted Sat May 27, 2017 7:32 pm (23565)


Okay, now I`m done with my GT2.VOL script. The script itself can be found in my thread.
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AnonBaiter, posted Tue May 30, 2017 5:41 pm (23658)


Okay, I finally completed the script designed for Gran Turismo 3, along with anything Polyphony Digital has ever developed for the PS2(although those are untested at the moment).

I`m going to prepare my script for release.

EDIT: The script in question can be found in my thread.
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