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PaRappa the Rapper & UmJammer Lammy (*.INT)

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Miles2345, posted Fri Nov 07, 2014 6:25 pm (1604)


These games both use the same format. I can actually get stuff using a tool called PSX multi rip, but it's not everything in the archive. It's a completely different format from PaRappa 2.

https://dl.dropboxusercontent.com/u/665 ... OMPO02.INT - From PaRappa.
https://dl.dropboxusercontent.com/u/665 ... P11SNG.INT - From UmJammer Lammy.
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Miles2345, posted Fri Nov 07, 2014 7:42 pm (1607)


It only seems to extract the .TIM files, but there's also TMD, TOD and VDF (moreso interested in the last two, as they're the ones I couldn't get before) ?
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aluigi, posted Fri Nov 07, 2014 10:13 pm (1612)


Multiple file tables.
Fixed
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Miles2345, posted Fri Nov 07, 2014 10:39 pm (1614)


Okay, seems to work fine now. Thanks.
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oddMLan, posted Thu Apr 09, 2015 4:30 am (4409)


Is there any way to modify the script to be able to reimport the files back into the INT archives?
I tried to use QuickBMS with the -r parameter but no matter what I do it always says "0 files reimported"

Image

The script doesn't use memory_files so maybe it is possible with some modification.

EDIT: Nevermind. I got it to work.
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aluigi, posted Fri Apr 10, 2015 8:16 pm (4440)


The reimport mode works perfectly with that script so probably you missed a step.

The rule is doing the same operations you did for the extraction so:
Code:
quickbms       nanaon_old.bms COMPO02.INT output_folder
*edit the files*
quickbms -w -r nanaon_old.bms COMPO02.INT output_folder

This is a command-line example because it's more easy to show the "differences" on a forum, with the GUI it's the same.
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oddMLan, posted Sat Apr 11, 2015 4:37 am (4451)


Oh, I figured what I was doing wrong.
I put the modified textures in a separated folder, where I should have preserved the original folder structure.

The script works just fine as-is to reimport the textures. Proof:
Image

Too bad that modifying the original .bin/cue ROM makes the game lose the background music for some reason (sound effects still preserved) but that's an entirely different (albeit unrelated) issue.
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aluigi, posted Sat Apr 11, 2015 3:12 pm (4459)


Maybe there is a sort of "protection" in the executable that blocks the music (which is the core of this game I guess) if the crc of the modified archive differs than the expected one... just guessing, don't know if it's true.
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Hammer7, posted Mon Oct 12, 2020 11:09 pm (59379)


I keep getting this error any ideas?
Image
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aluigi, posted Tue Oct 13, 2020 8:16 am (59388)


I don't know what file is TMD, this topic is about the INT archives.
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zulc22, posted Tue Apr 12, 2022 3:29 pm (71088)


hey, modders found a bug in your bms script and it seems no one has asked you if you could release a bug fix? i don't know the complete specifics, but they say it doesn't account for .int files that aren't aligned to a 32-bit boundary, and in these example files most F_*.TIM files are the ones that fail to extract properly, but work fine with a C implementation written by cuckydev which doesn't support repacking .int files.
.int examples: https://zulc22.space/uploads/sharex/CMP7CMP.INT https://zulc22.space/uploads/sharex/CMP7COP.INT
intextract.c: https://zulc22.space/uploads/sharex/intextract.c
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