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Disney Infinity 3.0: Gold Edition

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Doctor Loboto, posted Sun Dec 18, 2016 6:38 am (19636)


Hey all, with the release of the Gold Edition of Disney Infinity, comes a new format. Fortunately though, everything is much better organized. However now the BMS script no longer extracts the 'oct' and other such files from the bizarrely modified zip files. Here I have an example, it's Kylo Ren's archive in particular.

https://www.dropbox.com/s/zjyok4aa2xzm1 ... m.zip?dl=0
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coggy9, posted Tue Dec 20, 2016 12:40 am (19679)


I'm also interested in getting support for the Gold Edition. The latest update added content I was trying to extract from the Wii U version, but the tools I could find were for PC only, and only partially worked on Wii U content. I'm hoping the other tools will still work after extracting the Gold edition zips.
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Ekey, posted Tue Dec 20, 2016 1:43 am (19681)


Seems zip is ecrypted
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Doctor Loboto, posted Tue Dec 20, 2016 2:52 am (19683)


It's not a typical zip file. It's the ones found in the filesystem.
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Doctor Loboto, posted Sun Dec 25, 2016 5:27 pm (19776)


Sorry to double post, but I'd really appreciate some method of extracting these. It's apparently been done before but I can't find any information on how to do so.
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aluigi, posted Tue Dec 27, 2016 10:32 am (19792)


I worked on the game in the past so I guess you refer to my script, as this appears to be a recent modification or something related to the Steam version... honestly I don't know what's up with this game since on the website it's written that it's dead/closing.
Anyway I don't have the game so I'm just supposing.
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Doctor Loboto, posted Sat Dec 31, 2016 6:52 pm (19868)


Yeah, the main server is closing for the MMO aspect, but Gold Edition is being set out for each version for solo play and such, so it's still around. If you need more examples I can supply. I have all three Gold Edition versions now, and I can get whatever files would be needed. I really need the models and textures from this file specifically though.
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Acewell, posted Sat Dec 31, 2016 9:20 pm (19870)


which platform did your sample come from?
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Doctor Loboto, posted Sat Dec 31, 2016 10:38 pm (19871)


This is the PC version's format. I don't have any other versions.
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Doctor Loboto, posted Sun Jan 08, 2017 7:47 pm (20022)


Sorry to double-post, but I have at least discovered that the texture format is apparently the same as the prior versions.
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kangaroo78, posted Tue Mar 14, 2017 8:49 am (21453)


Apparently all is the same but folders are organized by proper names... All in .zip but can be open "error message" "The archive is either in unknown format or damaged" are the zip encrypted?
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kangaroo78, posted Tue Mar 28, 2017 10:01 am (21807)


Using the same BMS script I visualize all content in folders! but the files from TFA= psx_*.zip files extract in *dat format. Is there any way to get the .oct or .vbuf from a dat format? can anyone help please? ;)
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darkhawk, posted Mon Jan 29, 2018 3:24 am (32014)


Hi all. I am very much a noob at all of this. I've used the BMS script to get all of the assets out of Infinity 3.0: Gold, but I'm having trouble with the next step. I intend to get the models, the textures, and ideally the rigging. However, I don't really have much of a background in any of this. I am not sure what each of the file formats are, and which ones I would need. :oops: Thx
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