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God of War 1 textures

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Wulf, posted Fri Nov 07, 2014 9:27 pm (1610)


Data in the attached file starts at 0x120, or 0x1a0 depending on what you care about.

Graphics were never my thing, but does anybody recognize this format? I tried treating it as a simple 32bit BMP and hand-crafted a header to open it in paint, but it came out as a useless smattering of pixels. Of course, there are lots of things I could have screwed up there.
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deepshit, posted Mon Nov 10, 2014 9:14 am (1692)


yea it is 32 bit pixel data.
If you needed any more help on this provide some more samples.
I can help on textures.
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Wulf, posted Mon Nov 10, 2014 3:11 pm (1699)


Here are three textures and a model in the off-chance it helps to have something to apply to. I suppose it would help more if I knew exactly which of those textures should apply to that model... but having more data available rarely hurts.

As a side-note, anything that can work directly with the models will be my next request, if you're at all familiar with that. This page has a script that will convert them to 3ds but I wouldn't know any way to get them back into the game after that.
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deepshit, posted Mon Nov 10, 2014 4:41 pm (1702)


Are these for HD GOW PS3 or GOW 1 PS2 ?
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Wulf, posted Mon Nov 10, 2014 5:08 pm (1704)


HD GoW 1.
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deepshit, posted Tue Nov 11, 2014 7:45 am (1719)


These are 32bits rgba with mipmaps.
But they are tiled. :cry:
Needs more work.
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Wulf, posted Tue Nov 11, 2014 10:55 pm (1744)


It's possible that there are multiple formats in play here. I assumed they were all the same and just picked some at random to send.

The costume textures are definitely ARGB, not RGBA. Had a few headaches treating it as RGBA first. Not sure on the rest of it, but I attained half-transparent primary colors by overwriting every 4 byte block with 7FFF0000 / 7F00FF00 / 7F0000FF
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Wulf, posted Fri Nov 14, 2014 5:44 pm (1785)


Well, I suppose I should be careful of using the word "definitely". I've had more success treating them as ARGB than anything else, but I still haven't been able to get anything to read them.

No success with a program called Texturefinder either. Any other tools out there that might detect things automatically?
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deepshit, posted Sat Nov 15, 2014 6:40 am (1792)


Texturefinder is a good solution but as i said I think these texture are using ps3 tile algorithm.
Gonna take some time but i'll figure it out.
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