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Dead or Alive: Dimensions (3DS) .bcmdl

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Acewell, posted Sat Apr 29, 2017 2:52 am (22702)


first submesh in KAS_C000.bcmdl :D
Image
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trainboy2019, posted Wed May 10, 2017 8:24 pm (23093)


How did you do it?
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Otak, posted Sun Sep 03, 2017 12:22 pm (26198)


I want to know how have you done that please.
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Acewell, posted Mon Sep 04, 2017 3:32 am (26221)


its all in the image, the program used, the version, who made it, the settings to display the first submesh .... :)
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Otak, posted Mon Sep 04, 2017 12:14 pm (26233)


Yeah but i didn't found the software used, can you please give me an url or somewhere i can download it.
Thank.
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Otak, posted Mon Sep 04, 2017 1:15 pm (26237)


Thank i downloaded it but now the problem is that i don't know how to use it, please help me :cry: .
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06pori, posted Fri Mar 16, 2018 12:35 pm (33319)


I could open it with the tool named SPICA.
however, only some bcmdl files

I am ignorant, so I really need a help...
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Szkaradek123, posted Sun Mar 18, 2018 6:43 am (33391)


Do exists a simple way to extract .bcmdl from encrypted?, decrypted?, cia? version of nintendo .3ds ?
What type of .3ds is needed to unpack and what soft - 3ds explorer?
Please help.
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06pori, posted Sun Mar 18, 2018 1:12 pm (33405)


Szkaradek123 wrote:
Do exists a simple way to extract .bcmdl from encrypted?, decrypted?, cia? version of nintendo .3ds ?
What type of .3ds is needed to unpack and what soft - 3ds explorer?
Please help.

I ripped them from the game cartridge.

as far as I know it about 'rom hacking', not '3D/2D models format'.
I think that it is not appropriate on this forum.
then I will send you PM.
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Szkaradek123, posted Mon Mar 19, 2018 12:55 pm (33440)


Here is some progress.
Got meshes for characters and stages with uv.
This format use too much relativ offsets.

Updated 2018-03-20:
-uv weights bones
-try import costume first and next hands, head and hair for transform
-don't know how decode images so no autotexturing

How use - not for noob:
- only for Blender 249b users

Here are some links:

BCMDL=CGFX

Spica - open most bcmdl files
https://www.vg-resource.com/thread-31259.html

Pure Python cgfx (the same as bcmdl) converter: - not tested
https://gist.github.com/smealum/8807124

Cgfx file format
https://web.archive.org/web/20150511211 ... ile_Format)
https://www.3dbrew.org/wiki/CGFX

Noesis script by chrrox to import cgfx:
https://gbatemp.net/threads/extracting- ... es.370788/

Blender249[DeadOrAliveDimensions][3DS][bcmdl][2018-03-20].zip

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06pori, posted Mon Mar 19, 2018 1:43 pm (33441)


Szkaradek123 wrote:
Here is some progress.
Got meshes for characters and stages with uv.
This format use too much relativ offsets.

ooh, could you extract bones and vertex weights from them, too?
'\equip\***_FACE.bcmdl' almost could not referred with existing tools.
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06pori, posted Fri Apr 06, 2018 11:28 am (33848)


Szkaradek123 wrote:
Here is some progress.
Got meshes for characters and stages with uv.
This format use too much relativ offsets.

Updated 2018-03-20:
-uv weights bones
-try import costume first and next hands, head and hair for transform
-don't know how decode images so no autotexturing

How use - not for noob:
- only for Blender 249b users

Here are some links:

BCMDL=CGFX

Spica - open most bcmdl files
https://www.vg-resource.com/thread-31259.html

Pure Python cgfx (the same as bcmdl) converter: - not tested
https://gist.github.com/smealum/8807124

Cgfx file format
https://web.archive.org/web/20150511211 ... ile_Format)
https://www.3dbrew.org/wiki/CGFX

Noesis script by chrrox to import cgfx:
https://gbatemp.net/threads/extracting- ... es.370788/


WHOOOA!!
Thank you very muuuuch!!
[s]but blender script occured error...[/s]

oh, it worked perfectly when it was operated with Blender249b installed on the C drive.
always I installed the program on D drive.
Thank you so much again
I really appreciate your response
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06pori, posted Fri Apr 06, 2018 10:23 pm (33856)


I found some non-imported meshes...
looks like the following mesh is lost.
CRI_FACE.bcmdl > vertex-weighted Hi-Poly Face
LEI_DLC000.bcmdl > skinmeshes of arms and legs.

CRI_FACE.bcmdl
https://mega.nz/#!ck4CgbYB!sgTWuRNKlfRe ... 5UVy5YL4pM
LEI_DLC000.bcmdl
https://mega.nz/#!tx4HiAKJ!ojGBQHZjb5ls ... sguz9r2Q4s
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