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Silent Hill: Book of Memories (.bfm, .skb.)

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Doctor Loboto, posted Thu Jun 22, 2017 2:44 am (24240)


So apparently this format is moderately similar to the Ghostbusters video game, but of course, there much be some specific differences, as the converter for THOSE does not work with THESE. As usual, I only need basic OBJ's with UV's...also the textures seem to be different as well...I've included the specific files for one creature in the game.

https://www.dropbox.com/s/xl4py0j2z04ciih/steelboss.zip?dl=0
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Doctor Loboto, posted Thu Jun 22, 2017 7:01 am (24242)


Hey awesome! That's a good start! Just need the models now!
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CaxUchiha, posted Thu Jun 22, 2017 10:48 am (24245)


Thanks for the script Acewell. I saw that some textures look transparent.. is it ok? o.O

Image

I attached two samples with that problem.
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Acewell, posted Thu Jun 22, 2017 8:13 pm (24251)


CaxUchiha wrote:
I saw that some textures look transparent.. is it ok?

yeah thats fine, Noesis always displays the alpha channel if there is one

Doctor Loboto wrote:
I only need basic OBJ's with UV's...also the textures seem to be different as well...I've included the specific files for one creature in the game.


when you only want a couple of models and only in obj with UVs you should learn Hex2obj, here is the first submesh of SteelBoss.bfm :D
Image

and here is the complete .obj with all submeshes



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Doctor Loboto, posted Fri Jun 23, 2017 12:07 am (24255)


Well thank you for converting that one, but I was hoping forr something more automated, for the rest of the game models, haha.
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Acewell, posted Mon Jun 26, 2017 1:48 am (24299)


i can't make a script for this format because i don't understand the structure that is needed to read through the data properly. :(
Hex2obj is always an option for anyone though.
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Doctor Loboto, posted Wed Aug 02, 2017 8:11 pm (25166)


Well if anyone else can help make a script for noesis, blender, 3dsmax, something of the sort, it would be very helpful.
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