Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.

DEAD SPACE 3 .viv file (BIGH)

Featured Replies

  • Author
  • Localization

sma6871, posted Thu Dec 11, 2014 5:35 pm (2154)


Hi

How to extract Dead Space 3 .viv files with BIGH header?

(sorry all files are bigger than 2GB so can't upload)
  • Author
  • Localization

sleepyzay, posted Sun Dec 14, 2014 12:12 am (2166)


sma6871 wrote:
Hi

How to extract Dead Space 3 .viv files with BIGH header?

(sorry all files are bigger than 2GB so can't upload)


Theres a possibility you can use the tools found in this pack. The program used to view the files is the Visceral Big Viewer. Im not sure if the tool is endian specific and I don't have the files on me to test unfortunately.
In order for it to work you also have to update the file lists. You can download them here at viewtopic.php?p=82942#p82942 and put them in your projects folder then you should be good to go. Hope that helps.
  • Author
  • Localization

id-daemon, posted Sun Mar 22, 2015 8:05 pm (4028)


As far as I know, 1100 audio filenames from Dead Space 3 were still unidentified until now.
Here's the full list for bigfile0.viv:

http://pastebin.com/k19eBdvk

How it was done:

- extract all .smb files from all .str files (about 270)
- extract sound filenames from .smb files
- duplicate removal :)

.smb format was not analyzed completely, I needed just a number of sounds (at 0x10) and a following table of offsets, which points to structure with null-terminated strings

The sounds themselves can be converted using modified version of ealayer3
  • Author
  • Localization

MaZTeR, posted Sun Jun 26, 2016 8:11 am (14773)


I'm interested in getting the unknown files converted but dunno if I have the right tools. I have ealayer3 (latest version), the ds2 and 3 .sbk converter made by daemon as well RickVisceral's .str unpacker.

Also I'm unable to convert the dead space 3 .exa files. Also finally does the

for %%a in (*.exa) do ealayer3 -i 32 "%%a"

.bat command work on the .snu files of the third game?
  • Author
  • Localization

id-daemon, posted Sun Jun 26, 2016 8:43 am (14776)


MaZTeR wrote:
I'm interested in getting the unknown files converted


1. There are no unknown files anymore. Using the filelist provided here you must get all files with names.

2. if you can't convert some files, tell me names or send them.
  • Author
  • Localization

MaZTeR, posted Sun Jun 26, 2016 9:11 am (14777)


id-daemon wrote:
MaZTeR wrote:
I'm interested in getting the unknown files converted


1. There are no unknown files anymore. Using the filelist provided here you must get all files with names.

2. if you can't convert some files, tell me names or send them.

I'm a bit confused how am I supposed to get the unknown files with that pastebin text.

Also the files I'm unable to convert are possibly all the .exa files that get extracted by converting the NPC/enemy/SBK files. I tried using ealayer3 on the Brute files found from the global_assets/npc/brute folder and it said that the files are not readable
  • Author
  • Localization

id-daemon, posted Sun Jun 26, 2016 9:54 am (14778)


ok i'll check brute files.

meanwhile open RickVisceral tools project/deadspace3/files folder and you'll see they are just text files. Add that pastebin to any of them
  • Author
  • Localization

id-daemon, posted Sun Jun 26, 2016 10:13 am (14779)


ok, these .exa files from DS3 sbks can only be converted with MY version of ealayer3, no options needed

so now its clear that I made that new version of ealayer3 for dead space indeed, but only for 3rd game, because it uses new headers never seen before. It can also help other newer games.
  • Author
  • Localization

MaZTeR, posted Mon Jun 27, 2016 1:39 pm (14820)


id-daemon wrote:
ok, these .exa files from DS3 sbks can only be converted with MY version of ealayer3, no options needed

so now its clear that I made that new version of ealayer3 for dead space indeed, but only for 3rd game, because it uses new headers never seen before. It can also help other newer games.
id-daemon wrote:
ok i'll check brute files.

meanwhile open RickVisceral tools project/deadspace3/files folder and you'll see they are just text files. Add that pastebin to any of them

Ok thx, I'll try that but can you post the new version of ealayer here?
  • Author
  • Localization

MaZTeR, posted Mon Jun 27, 2016 1:44 pm (14821)


Alright, I'm confused again. Do I save just one uknown file, then open it with wordpad and paste that text from pastebin and then press save?
  • Author
  • Localization

id-daemon, posted Mon Jun 27, 2016 3:12 pm (14823)


MaZTeR wrote:
id-daemon wrote:
Ok thx, I'll try that but can you post the new version of ealayer here?


here

ealayer3.rar

  • Author
  • Localization

id-daemon, posted Mon Jun 27, 2016 3:13 pm (14824)


MaZTeR wrote:
Alright, I'm confused again. Do I save just one uknown file, then open it with wordpad and paste that text from pastebin and then press save?


No. You have to go inside of Rick's tools folders, find a list there, and add names from pastebin there.
  • Author
  • Localization

MaZTeR, posted Mon Jun 27, 2016 8:09 pm (14829)


Thanks, the new ealayer works on the ds3 exa files but I'm still confused about the unknown files.

I'm not sure what list I'm looking for inside the tool's folder as there is only a projects folder with some other folders inside it, then the .exe file and finally the .dll files.
  • Author
  • Localization

MaZTeR, posted Mon Jun 27, 2016 8:15 pm (14830)


Anyways, is there a way to convert all the unknown files from the other .viv archives? As I am suspecting some of the sounds are locked in there along with the sounds of the new enemies introduced in the game as I can't find them in the bigfile2 file.
  • Author
  • Localization

MaZTeR, posted Mon Jun 27, 2016 8:22 pm (14831)


Well, I looked into the pastebin text and found there was a line called "air_moon\air_moon\boss\boss_z01\enemies.str". I'm not sure is that the place where the new enemy sounds are located or is that where the devs put the audio of the enemies encountered in the last chapters of the game as it says "air_moon".
  • Author
  • Localization

id-daemon, posted Mon Jun 27, 2016 8:43 pm (14832)


MaZTeR wrote:
Thanks, the new ealayer works on the ds3 exa files but I'm still confused about the unknown files.

I'm not sure what list I'm looking for inside the tool's folder as there is only a projects folder with some other folders inside it, then the .exe file and finally the .dll files.


right. As I told you already, go to project/deadspace3/files
  • Author
  • Localization

MaZTeR, posted Mon Jun 27, 2016 9:11 pm (14833)


id-daemon wrote:
MaZTeR wrote:
Thanks, the new ealayer works on the ds3 exa files but I'm still confused about the unknown files.

I'm not sure what list I'm looking for inside the tool's folder as there is only a projects folder with some other folders inside it, then the .exe file and finally the .dll files.


right. As I told you already, go to project/deadspace3/files

Hmmm.... I only have Dead Space 2 and Dante's Inferno folders there
  • Author
  • Localization

id-daemon, posted Tue Jun 28, 2016 4:02 am (14849)


Find a version that supports DS3. It must be here somewhere or on xentax.
  • Author
  • Localization

MaZTeR, posted Wed Jun 29, 2016 9:18 am (14880)


id-daemon wrote:
Find a version that supports DS3. It must be here somewhere or on xentax.

Oh yeah, I can't access Xentax because I can't register there. I haven't still received my confirmation code, so I can't download any attached files there.

Could you possibly send me the proper version of the tool if you have it?
  • Author
  • Localization

id-daemon, posted Wed Jun 29, 2016 3:23 pm (14885)


i suggest you try another email and register on xentax. it may be useful.

here are my ds3 files. the tool itself looks the same
  • Author
  • Localization

MaZTeR, posted Thu Jun 30, 2016 10:10 pm (14907)


id-daemon wrote:
i suggest you try another email and register on xentax. it may be useful.

here are my ds3 files. the tool itself looks the same

thanks the unknown files are now gone
  • Author
  • Localization

MaZTeR, posted Sun Jul 03, 2016 5:51 pm (14995)


Hey umm there are still few unknown files. One in the bigfile0 and bigfile1 as well as finally 19 in bigfile3
  • Author
  • Localization

id-daemon, posted Sun Jul 03, 2016 6:57 pm (14997)


These are just silent transition videos, flights between cosmic stations. So i couldn't find proper names for them
  • Author
  • Localization

Ginev, posted Mon Oct 17, 2016 8:35 pm (18127)


Hey guys.I extracted alot of EXA files from the SBK files of Dead Space 1 however i do not know how to open them.Can someone give me a tool that can convert thouse files into something usable?Please. :cry:
Guest
This topic is now closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.