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Edelweiss - Astebreed, Ether Vapor, Freesia .tgp files

Featured Replies

  • Author
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ThePlayer, posted Sat Jul 22, 2017 3:47 pm (24964)


Update: Solved.
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ThePlayer, posted Sun Jul 23, 2017 9:43 am (24981)


Got it, thank you very much!
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Zexia, posted Thu Nov 12, 2020 4:53 pm (60191)


Hi!

Could anyone please add support to Sakuna: Of Rice and Ruin to Edelweiss script? I'm trying to extract the text files for a Portuguese translation, which I believe might be in System.arc and Text.arc. The files start with TGP0.

Thank you :)
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Zexia, posted Fri Nov 13, 2020 1:54 pm (60215)


LinkOFF wrote:
Small tool for extraction Sakuna's arc archivies.
Source code: https://github.com/LinkOFF7/sakunaTool

Thanks a lot, LinkOFF! Extraction works perfectly. But I forgot to mention I also need to compress it back ehehe sorry. Would it be possible to add this feature?
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LinkOFF, posted Fri Nov 13, 2020 2:49 pm (60218)


Zexia wrote:
Thanks a lot, LinkOFF! Extraction works perfectly. But I forgot to mention I also need to compress it back ehehe sorry. Would it be possible to add this feature?

I try to add import feature
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wansf, posted Wed Nov 25, 2020 12:15 pm (60584)


how to deal with .nhmdl?
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Habanero, posted Sat Nov 28, 2020 7:57 pm (60727)


wansf wrote:
how to deal with .nhmdl?

I was also wondering this. Here's a tool I found after a brief google search, haven't tested it yet.
https://github.com/brliron/135tk
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NGCHunter2, posted Mon Feb 14, 2022 4:10 pm (69879)


I'm sorry for re-opening this thread, but I'm having issues with the edelweiss.bms script in combination with the Steam version of 'Astebreed' of which I want to get hold of the texture files. The script (used with the latest QuickBMS version) extracts the .tgp files, audio files are perfectly clean, but all .dds files appear to be corrupted (invalid header) as I am unable to open them. I tried to confirm whether the exported .dds files merely use a subformat I'm unable to open, but several .dds viewers (including Microsofts DirectXTex) are unable to open these extracted .dds files, too.

When extracting these files, QuickBMS usually ends with an error message stating
Code:
Error: incomplete input file 0: {path}\0000.tgp
       Can't read 211772 bytes from offset 003f4bde.

Last script line before the error or that produced the error:
  29  log NAME OFFSET SIZE

- OFFSET       0x003d312a
- SIZE         0x000555f0

The amount of unreadable bytes as well as the offset is different for each file, but always occuring.

I'm somewhat unsure what to do now; could someone confirm whether the script exports fine for them, by chance?
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NGCHunter2, posted Mon Feb 14, 2022 8:26 pm (69882)


Update: Solved.
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