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aluigi, posted Sun Dec 28, 2014 12:47 pm (2352)


Script for the "jARC" archives that contain various files like jmdl (include jIMG) and jclt.
http://aluigi.org/papers/bms/others/jarc.bms

One of the games in which this format is used is One Piece Unlimited World Red.
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jake92, posted Sun Dec 28, 2014 1:53 pm (2353)


thanks luigi, anyone knows a way to open jmdl models?
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jake92, posted Tue Dec 30, 2014 11:48 am (2389)


aluigi wrote:
Script for the "jARC" archives that contain various files like jmdl (include jIMG) and jclt.
http://aluigi.org/papers/bms/others/jarc.bms

One of the games in which this format is used is One Piece Unlimited World Red.



can you extract also the textures from the jmdl models? thanks
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aluigi, posted Tue Dec 30, 2014 11:57 am (2390)


It's possible to extract all the "jIMG" files but I don't know if that's what you are looking for.
Basically if you open the bms script with a text editor and replace the following line:
Code:
#callfunction SCANNER 1
with
Code:
callfunction SCANNER 1
then the script will extract all the available j* chunks.

In my opinion you can try posting the jMDL file and the jIMG ones in the 2d/3d Models section of the forum, maybe these customized files are not so different than other standard file formats.
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aluigi, posted Tue Aug 30, 2016 11:13 pm (17075)


Script 0.1.2 for supporting jCMP and jEFC
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