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[3DS] .xs file formats from Layton games

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smiler, posted Thu Aug 24, 2017 7:21 am (25830)


Could I get some help with ungarbling .xs file formats? It would be greatly appreciated. I've attached some sample .xs files.


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smiler, posted Sat Aug 26, 2017 4:19 pm (25927)


aluigi wrote:
I have seen that there was something on gbatemp too but without updates:
https://gbatemp.net/threads/release-kur ... st-7436365

The data seem weird like if they are compressed but no Nintendo compression was used apparently.

Ah, so does this mean it'll stay a mystery for a while?
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aluigi, posted Sun Aug 27, 2017 11:13 am (25942)


Definitely yes.
But if you will have news, feel free to keep us update.
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smiler, posted Tue Aug 29, 2017 7:03 am (26016)


aluigi wrote:
Definitely yes.
But if you will have news, feel free to keep us update.

Oh, the 1.0.8 version of Kuriimu can open .xs files, but I'd still like it in a readable format (i.e. one you can open in notepad just fine). But it might be enough.
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aluigi, posted Tue Aug 29, 2017 1:08 pm (26022)


That's an interesting news. I'm not sure if the algrogithms used there (Level5) are unknown because the method seems very similar to Nintendo lz77wii, here there is a 32bit field in which 3 bits are used for specifying the compression type (some available) and the remaining 29 for the uncompressed size.
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smiler, posted Wed Aug 30, 2017 4:41 pm (26064)


Interesting, though Level-5 has exceedingly annoying compressed formats for almost everything under the sun. There's still a few formats here and there that are a complete unknown, such as .xc (XPCK) and .xq (XQ32) and other smaller stuff, and the former which I have successfully outputted a number of files, but not sure what to do with them, since they seem to be 3D model data.
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