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Fuzion Frenzy sound files

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IMightNeverComeBack, posted Mon Aug 28, 2017 3:01 am (25976)


Fuzion Frenzy's sound files have the ".wav" extension, but when viewing the data in a HEX editor, they're not the common WAV files that Audacity can easily open. There are a few (actually many) voice clips from Fuzion Frenzy that I wanted to rip, but importing FF's sound files as raw data with every possible combination led to no success (constant static). Here are some examples from the announcer. If it helps, I've also shown the data of both files as they have something in common (also to show that they don't have the common "RIFF" heading like most WAV files I've seen).

fuzionfrenzy01.wav ("FUZIOOOON FRENZYYYY!!!" [Specifically the one that always plays at the title screen upon boot up?])
https://mega.nz/#!2U4A1IAa!OhEEgtqxFUMaTiC9MDMj6wPv-ugyuM-jzrzywU9Nh8E

Image

almostover04.wav ("HURRY! TEN SECONDS LEFT!!!")
https://mega.nz/#!ad4HTL7a!NWexs8sU4eier8ofLsr8Jxm0_ODqY1DSFe27oHPtlOE

Image

If people can find a way to play these lovely files as clear as possible, I'd really appreciate it. Thanks.
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spider91, posted Mon Aug 28, 2017 2:10 pm (25997)


Code:
goto 0x64
get DATA_SIZE long
xmath FINAL_SIZE "DATA_SIZE 0x30"
xmath RIFF_SIZE "FINAL_SIZE - 0x08"
putvarchr MEMORY_FILE FINAL_SIZE 0
log MEMORY_FILE 0 0
append
putvarchr MEMORY_FILE 0x00 0x46464952 long
putvarchr MEMORY_FILE 0x04 RIFF_SIZE long
putvarchr MEMORY_FILE 0x08 0x45564157 long
putvarchr MEMORY_FILE 0x0C 0x20746D66 long
putvarchr MEMORY_FILE 0x10 0x00000014 long
log MEMORY_FILE 0x48 0x14
putvarchr MEMORY_FILE 0x28 0x61746164 long
putvarchr MEMORY_FILE 0x2C DATA_SIZE long
log MEMORY_FILE 0x68 DATA_SIZE
get NAME filename
log NAME 0 FINAL_SIZE MEMORY_FILE
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IMightNeverComeBack, posted Mon Aug 28, 2017 4:18 pm (26001)


Thanks for the script. The converted sounds are..... clear enough. Can't wait to make some sound mods with these now.
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spider91, posted Mon Aug 28, 2017 7:10 pm (26008)


IMightNeverComeBack wrote:
Thanks for the script. The converted sounds are..... clear enough.

They are not even converted, it's original streams with restored RIFF header.

IMightNeverComeBack wrote:
Can't wait to make some sound mods with these now.

Script is for unpack (restoring headers) only, not for packing them back to game format.
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KingSizzle, posted Wed Jul 31, 2019 3:42 am (50084)


Hey,

I know this is a old post but can someone point me in the right direction with the new script and how to make the above samples sound normal? I'm pretty new.

Ive gotten the Xbox original files out of the Xbp into .Wav, but as noted above they sound like static in Audacity

Please and Thanks.
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