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????3 (*.dat)

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qwejinxiaozhe, posted Mon Aug 28, 2017 6:11 am (25981)


Hello again,I can't find the right BMS for export this game. I'm using the extraction software produced by a fans(and it cant export model),But it has too many texture files. There are 400,000 textures(Files that are irregular and have no naming rules), and I want to extract the textures about the effects,models.It's hard to find it because textures too much.

Can I use BMS to improve this situation?Or is there another good way?

Here is the file0(600MB):https://share.weiyun.com/93c24e8083afc1bb9002f33928081e43

Have a nice day!
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qwejinxiaozhe, posted Mon Aug 28, 2017 2:25 pm (25998)


My mistake. I didn't search for the right keywords. I found the BMS script to extract this game

here is:http://aluigi.altervista.org/bms/jx3online_new.bms

But the file name is still wrong,Or just is that the way it is named?
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aluigi, posted Mon Aug 28, 2017 6:22 pm (26005)


No filenames are stored in the archive and so the script uses a sequential filename with a guessed extension.
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qwejinxiaozhe, posted Mon Aug 28, 2017 7:37 pm (26009)


OK,thanks!
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qwejinxiaozhe, posted Wed Aug 30, 2017 7:25 am (26044)


aluigi wrote:
No filenames are stored in the archive and so the script uses a sequential filename with a guessed extension.


Can this script extract the model? It seems that the model cannot be exported
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aluigi, posted Wed Aug 30, 2017 7:27 pm (26068)


You get the whole content of the archive.
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qwejinxiaozhe, posted Thu Aug 31, 2017 7:34 am (26115)


aluigi wrote:
You get the whole content of the archive.


Yes, I exported the remaining 24 packages. Except for the *.DDS and *.tga files, I saw only *.ksw and *.dat. I tried to re export the.Dat, but it didn't work
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