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Detective Hayseed - Hollywood - res file

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ghylard, posted Sun Sep 03, 2017 4:52 pm (26203)


Could anybody make a script to extract the files of resources.res?
I did not find tools capable of making it.
Attention, the file has download fact 1.4 Go

resource.res

Edit:
Following the remark of Aluigi, I added in file attachments a file 7z including the 2 files obtained with file cutter
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aluigi, posted Mon Sep 04, 2017 6:56 pm (26259)


Use the filecutter script to generate 2 files to upload:
http://aluigi.org/bms/filecutter.bms
Just in case people have no time and desire to download the whole file.
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Pakolmo, posted Mon Mar 25, 2019 11:40 am (46009)


Luigi, Can you help us?
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aluigi, posted Sun Mar 31, 2019 2:16 am (46224)


Really weird.
It's compressed with zlib, yes, but after the decompressed data there is additional data like an ogg file.
It's weird because:
- there is no compressed/decompressed size field
- the size of the file is the same of the decompressed data
basically it looks more like a mistake of the developers in correctly using the compression.

The text at the beginning is "PSE text DB file", I don't see anything on search engines about it.
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Pakolmo, posted Sun Mar 31, 2019 5:55 am (46231)


In the file are all the game strings. I need extract them and then imports.

The strings are with 00. "D.o. .y.o.u. .w.a.n.t. .s.t.a.r.t. .a. .n.e.w. .g.a.m.e.?."
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aluigi, posted Sun Mar 31, 2019 12:50 pm (46243)


Use this script on the decompressed file:
http://aluigi.org/bms/pse_text_db_file.bms

The script works in reimport mode too, including reimport2 without size limitations.

In theory if you recompress the file it should work with the game... in theory :)

So:
- decompress the file
- run the script on the decompressed file
- edit your strings
- run the script in reimport2 mode on the decompressed file
- compress the file

If you don't know how to recompress the file:
Code:
comtype zlib_compress
get SIZE asize
clog "new_file" 0 SIZE SIZE
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aluigi, posted Sun Mar 31, 2019 4:06 pm (46264)


Unfortunately that's the max I can do at the moment.
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Pakolmo, posted Mon Apr 01, 2019 12:52 pm (46313)


With that I can do an "hexadecimal" translation to spanish. :)

Thank you very much!
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Pakolmo, posted Thu Apr 04, 2019 8:16 am (46459)


Are there other way to compress the file?
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Pakolmo, posted Fri Apr 05, 2019 1:24 am (46482)


aluigi wrote:
http://aluigi.org/bms/detective_hayseed.bms


I think it is not extracting well.

TEXTDB.ENG has a lot of OGG files inside.

Aluigi, can you remake the script, please?
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aluigi, posted Fri Apr 05, 2019 8:03 am (46490)


As already said, the problem is that there is no reference to these ogg files.
I didn't see any table at the end of the archive.
If there is an index, it's somewhere else.
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