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What Remains of Edith Finch

Featured Replies

  • Author
  • Localization

MerlinSVK, posted Sun Sep 03, 2017 8:19 pm (26206)


Hi,

It looks like this game uses Oodle for file compression (there is oo2core_4_win64.dll in What Remains of Edith Finch\Engine\Binaries\ThirdParty\oodle\Win64 folder).


Image


I don't know how to decompress them (after extraction from .pak, nor during extraction with UE4.bms).

Here are some extracted files from main .pak archive:

Can anybody look at it?

Thanks
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  • Localization

aluigi, posted Sun Sep 03, 2017 9:51 pm (26210)


Yes it's oodle (confirmed in my raw tests here) but I think there is something missing.
First of all your files have lot of zeroes and then I don't know what should be the exact decompressed size of these files because oodle may be a bit "picky" about it.
  • Author
  • Localization

MerlinSVK, posted Mon Sep 04, 2017 4:23 am (26222)


Here is full (2,3GB) archive. Would it be possible to add Oodle into UE4.bms?

Code:
https://download.robinle.de/FinchGame_Win64.pak
  • Author
  • Localization

MerlinSVK, posted Mon Sep 04, 2017 7:44 pm (26262)


Hm, I'm getting this error.

Image
  • Author
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aluigi, posted Mon Sep 04, 2017 9:58 pm (26271)


Script 0.4.7
  • Author
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MerlinSVK, posted Tue Sep 05, 2017 5:36 am (26279)


Many thanks Luigi, now it works flawlessly :)
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MerlinSVK, posted Wed Sep 13, 2017 1:48 pm (26464)


A little OT: Was anybody able to make an own translation of this game? Or do anybody know how to unpack/repack .uasset files? If yes, send me PM.

Thx :)
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BANDIT, posted Thu Oct 05, 2017 10:48 am (27055)


MerlinSVK wrote:
Was anybody able to make an own translation of this game?

All I know that the texts is in .umap files (.umap -> .TextTypography).
  • Author
  • Localization

kurvaanyad911, posted Wed Dec 20, 2017 12:33 pm (30908)


Hey guys,

I'd really like to translate the game to my native language with my pals.
Can anybody give me a quick rundown how can I make it happen?
I'm pretty new here
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