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Witcher 3 texture.cache

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linkinsin, posted Mon Sep 11, 2017 1:10 pm (26430)


Only some Witcher 3 .cache files actually produce usable files.

soundspc.cache extracts usable sound files, but texture.cache produces .dat files and and a bunch of other unusable files.

I'm just wondering if it's a problem with the script used to extract the cache, because it works if you use lua to extract, although no files are correctly named, etc.

https://www.mediafire.com/file/4r68rtm4 ... cutter.zip

I've included filecutter results of both the sound.cache which currently works and the texture.cache.
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linkinsin, posted Mon Sep 11, 2017 3:44 pm (26434)


InKviZ wrote:
https://forums.cdprojektred.com/forum/en/the-witcher-series/the-witcher-3-wild-hunt/mod-discussions


I know how to extract it, it's just not ideal and not with bms. That's why I posted to this forum.
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linkinsin, posted Mon Sep 11, 2017 9:01 pm (26440)


InKviZ wrote:


I already use the lua method. ModKit does not extract anywhere near all the files.

Was solely wondering if it could be made easier with bms, if not, never mind.
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