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Old Lego .GSC files

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Dolphin-1, posted Wed Sep 13, 2017 9:26 pm (26481)


Dear aluigi, could it be possible to write quickbms scripts for the following file types:


Lego Star Wars TCS:
http://www.mediafire.com/file/5l32h7c11 ... ITY_PC.GSC
Lego Indiana Jones TOA:
http://www.mediafire.com/file/iyc7kym9a ... ITY_PC.GSC
Lego Batman:
http://www.mediafire.com/file/9u6obe8su ... M_B_PC.GSC
Notes:
lego batman is backwards compatible with lego indiana jones levels, as seen here:
https://www.youtube.com/watch?v=-fJkZx8 ... e=youtu.be
However, lego indiana jones is not compatible with batman levels, meaning that they might be compressed differently. lego star wars levels aren't compatible with either two as the header is near the bottom of the file for some reason.
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aluigi, posted Thu Sep 14, 2017 3:39 pm (26501)


They are some resource formats which means that the "data" (since they are not "seen" as files) are not easy to dump.
You should use a file ripper to extract the dds images:
viewtopic.php?f=17&t=712

I made a work-in-progress script that will extract the same files like a file ripper (so it's not worth to use), I made it only to recognize the format next time:
http://aluigi.org/bms/gsc_nu20.bms
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Dolphin-1, posted Thu Sep 14, 2017 9:09 pm (26513)


Thank you. I've been looking for a way to extract these for a while now.
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Dolphin-1, posted Sun Oct 15, 2017 1:10 am (27326)


Just wondering if you had the chance to read my question from September 30th.
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aluigi, posted Sun Oct 15, 2017 9:38 am (27331)


What I wrote in my previous post is valid for any GSC file
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Dolphin-1, posted Fri Nov 10, 2017 12:51 am (29923)


Not to be rude, but I tried it and it doesn't work.
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aluigi, posted Fri Nov 10, 2017 11:38 am (29937)


What doesn't work?
There is no solution and no format, so use the file rippers to dump the known formats.
I thought my post was very clear about that.
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Dolphin-1, posted Sun Nov 26, 2017 1:24 am (30315)


What I was referring to was your script. I had assumed that that was what you were referring to when you said, "What I wrote in my previous post is valid for any GSC file", but regardless, if your script only extracts textures, then what are these?
https://www.mediafire.com/file/kq5y1mfk ... ntents.zip
I got these after extracting from LEGO Indiana Jones's BONUS_CITY level.
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aluigi, posted Sun Nov 26, 2017 12:04 pm (30331)


Ah, no you can forget my script :)
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Dolphin-1, posted Sun Nov 26, 2017 5:11 pm (30347)


Well, thanks anyways. :lol:
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Dolphin-1, posted Mon Nov 27, 2017 11:25 pm (30365)


Dear Aluigi, can file rippers be used to rip .tga files with names?
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aluigi, posted Mon Nov 27, 2017 11:38 pm (30366)


"filenames" with "rippers" are impossible.
And tga lack both a magic in the header and a footer (no "TRUEVISION" tag) so I doubt rippers support this file format.
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Dolphin-1, posted Sun Mar 18, 2018 5:18 am (30367)


Okay. The reason I'm asking is because I found some unused levels in the xbox version of the original lego star wars that seem to crash because they are missing a file called "texture_names.txt" which lists a bunch of tga files for the levels. They come in a .nux file format, and i'd like to know if it would be possible to extract these files with a bms script.

If you're feeling up to it, Here is a sample:
https://www.mediafire.com/file/jy55i65y ... Maul_H.nux

P.S.

What were those files inside the zip file I uploaded last?
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Dolphin-1, posted Tue Oct 23, 2018 9:51 pm (33390)


The main reason I created this topic was because i was hoping to find a way to port Lego star wars levels into Indy and batman without having to reverse engineer the executables. the Xbox 360 versions look like they are compressed the same, but they crash when i tried swapping and adding files on an actual modded 360. The PC versions, as you can tell, are very different. When extracting Lego Indy and batman files with your script I get files that look like this: https://www.mediafire.com/file/kq5y1mfk ... ntents.zip
However, when i extract Lego star wars files i get the textures like you said would happen. if the files in the zip i uploaded are the actual contents of a gsc, is there a chance you could make it so that it extracts the Xbox 360 versions textures? if they're not, what could they be? and could you make a script to extract whatever they are from Lego star wars?

P.S.
Sorry if I sounded rude in the past posts. The laugh was more out of nervousness than anything else.
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