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Help with Flockers (Team17) for Italian translation

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  • Author
  • Localization

Hexaae, posted Tue Oct 03, 2017 12:12 pm (26998)


Sorry,
not sure if this is the correct forum thread but...
the other day I've understood how to edit Flockers (Team17) language files to add missing translation for Italian language replacing e.g. Spanish.
I need some help with QuickBMS to create a simple extractor & builder for the file "...\Flockers\DataPC\Language\AllTextSpa.bin".
These bin files are organized as follows:

Image

Can someone help me to create a .bms suitable for a simple extraction and rebuilding of the language files in this game?
  • Author
  • Localization

Delutto, posted Tue Oct 03, 2017 5:47 pm (27014)


Please, up 2 lang file samples.
  • Author
  • Localization

Hexaae, posted Wed Oct 04, 2017 8:34 am (27035)


Wow! How fast! Thank you! Works really fine :)

Little problem with gfx.
I think the game uses fixed images for the Options help panel:
Image
Image
Image
I wanted to localize (and re-insert in the package) them too.
I tried to extract files (attached here 77MB, I suppose they are e.g. in 'Gui_Spanish.bdl') with QuickBMS (using team17.bms) but I can't find
anything looking like a texture or a known gfx format... ideas? :|
  • Author
  • Localization

Delutto, posted Wed Oct 04, 2017 4:45 pm (27042)


Sorry but textures is not my field... All I can tell you is that the textures are tga.
  • Author
  • Localization

Hexaae, posted Sun Oct 08, 2017 11:06 am (27148)


Did a simple test: swapped (=renamed) Gui_Russian.bdl to Gui_English.bdl and as I supposed the help images as show above are into those files (as they changed to Russian images)...
Attached gui files (4MB) in .bdl format: https://drive.google.com/open?id=0B-sHj ... lF3M093YlU
I can't see TGA files though or any other gfx format, after QuickBMS using team17.bms.... :(
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