Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.

Pack back [Vector dzip.exe]

Featured Replies

  • Author
  • Localization

Bafteam, posted Thu Oct 05, 2017 1:59 pm (27060)


Hello everyone, I'm new to the work with quickbms and I have one problem
The game stores movements of punches in the file moves.xml
File can not be replaced because there is encryption which I can not bypass until I can
But the file itself takes the game from the game archive inside the apk, name files.dz (it is attached below under the name files.zip)
I was able to unzip the files through the script
http://aluigi.altervista.org/bms/vector.bms
Changed what I need, put the weight to within bytes and the date of the change is exactly the same as on the original file but back to pack the same
I used reimport.bat
Error log:

offset filesize filename
-------------------------------------

- signature of 4 bytes at offset 0x00000000 doesn't match the one
expected by the script:

this one: "3c 46 69 6c
expected: "DTRZ"
44 54 52 5a DTRZ

- 0 files found in 0 seconds
coverage file 0 0% 8 7590 . offset 00000004

Press ENTER or close the window to quit

I tried to create a reverse-packaging script of this kind but it appears and disappears without creating anything:

quickbms -w -r vector.bms
D:\quickbms\SF30.dz
D:\quickbms\S3E

Anyone can help me create a script for packing files back?
If I'm sorry for my English, I'm using an interpreter.
  • Author
  • Localization

aluigi, posted Thu Oct 05, 2017 2:34 pm (27062)


You must use the official dzip tool as written in the header of the script:
Code:
#   If you want to extract and create DZ archives you should use
#   the official dzip.exe tool available in the Marmalade SDK:
#       https://www.madewithmarmalade.com/developer
#   I have mirrored the dzip package on http://aluigi.org/misc/dzip.zip
  • Author
  • Localization

Bafteam, posted Thu Oct 05, 2017 3:56 pm (27064)


aluigi wrote:
You must use the official dzip tool as written in the header of the script:
Code:
#   If you want to extract and create DZ archives you should use
#   the official dzip.exe tool available in the Marmalade SDK:
#       https://www.madewithmarmalade.com/developer
#   I have mirrored the dzip package on http://aluigi.org/misc/dzip.zip


I got unpacked, but I just can not pack files back.
I read README.txt but unfortunately did not understand anything and 2 hours of attempts did not lead to anything.
Perhaps there is a more detailed instruction or maybe you can tell me how to do this if you do not find it difficult?

I need to create a configuration file for packing back or just enter some commands like I did to unpack?

It seems like figured out but the created file turns out to be 4 KB more even if I unpack the original I do not change anything and I pack back.
  • Author
  • Localization

aluigi, posted Thu Oct 05, 2017 9:22 pm (27073)


Bafteam wrote:
It seems like figured out but the created file turns out to be 4 KB more even if I unpack the original I do not change anything and I pack back.

Honestly I used that dzip tool only for verifying the extraction of the script and for the compression algorithm (which is nothing else than a dzip.exe embedded in quickbms.exe) so I can't help you much about it.
Anyway the different size may be caused by the different compression algorithm used in the original and in your new archive... just guessing.
  • Author
  • Localization

Bafteam, posted Fri Oct 06, 2017 7:34 am (27084)


aluigi wrote:
Anyway the different size may be caused by the different compression algorithm used in the original and in your new archive... just guessing.

Can I somehow find out with the help of quickbms options for packing dz or can it help only dzip.exe?
  • Author
  • Localization

Bafteam, posted Sun Oct 08, 2017 5:56 pm (27157)


I did not begin to create a new topic, I'll write here I hope someone will help.
Does anyone know an unpacker for s3e format?
I found such a script here and assure that it works but it does not decompress correctly. some unknown symbols.

comtype lzma_dynamic
get SIZE asize
get NAME basename
clog NAME 0 SIZE SIZE "" FILE

I will be grateful if someone responds.
  • Author
  • Localization

aluigi, posted Sun Oct 08, 2017 6:07 pm (27158)


You are OT and there is already a topic about s3e:
viewtopic.php?f=9&t=4265

That "some unknown symbols" doesn't have much sense, it's a lossless decompression with lzma so it works or doesn't work, no "half works".
  • Author
  • Localization

Bafteam, posted Sat Dec 16, 2017 7:46 am (30794)


Again, hello, there is some archive, which has a file raid_configs.zip.enc and obviously its hash raid_configs.zip.sha

Previously, the game loaded and took data from here

But now one econfig.zip.
Can anyone tell me how to decrypt or unpack into a text file with the extension enc?
Most likely there should be something similar to files from the archive raid_configs.zip
Thanks if someone will help.
Script bandits_enc.bms does not work.
  • Author
  • Localization

388, posted Fri Dec 29, 2017 1:20 pm (31110)


Bafteam wrote:
Again, hello, there is some archive, which has a file raid_configs.zip.enc and obviously its hash raid_configs.zip.sha
econfig.zip
Previously, the game loaded and took data from here
raid_configs.zip
But now one econfig.zip.
Can anyone tell me how to decrypt or unpack into a text file with the extension enc?
Most likely there should be something similar to files from the archive raid_configs.zip
Thanks if someone will help.
Script bandits_enc.bms does not work.




how can these help after the unpack, the S3E still outweighs this
  • Author
  • Localization

lupus, posted Sun Feb 04, 2018 4:47 am (32186)


Bafteam wrote:
aluigi wrote:
Anyway the different size may be caused by the different compression algorithm used in the original and in your new archive... just guessing.

Can I somehow find out with the help of quickbms options for packing dz or can it help only dzip.exe?

Dzip works fine and have many keys to change compression type and ratio.
Guest
This topic is now closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.