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Breath of Fire IV Models/Textures (possibly compressed)

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lionheartuk, posted Wed Feb 11, 2015 9:46 pm (3137)


Hey Guys.

I've managed to extract the Breath of Fire IV .EMI files, which outputs a bunch of 'noname' files, one of these contained script data so I've removed that.

I'm pretty certain the rest of these contain model and texture data, and some probably contain other data such as character locations etc.

The data might be compressed, its a bit messy in here but its hard for me to tell as compression is something I'm not good at determining in a hex editor.

I've uploaded several sample files, all output form the same file from the World Folder. https://www.dropbox.com/s/lun4krl392pdn ... 4.rar?dl=0

I'm hoping I'm correct in what they contain, but I can't say for certain. Any help would be hugely appreciated.
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puggsoy, posted Thu Feb 12, 2015 12:03 am (3138)


Doesn't look compressed to me, but I don't know the format. The file noname6 looks like headerless graphics data, which suggests that all files are headerless. That's all I can make out unfortunately.
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lionheartuk, posted Thu Feb 12, 2015 11:00 am (3141)


Thanks Puggsoy.

Thats more than I got out of it.

I've never understood headerless data, how can anyone understand it without a header, isn't that where all the information is kept?
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puggsoy, posted Thu Feb 12, 2015 11:39 am (3142)


Usually, if there's any information to keep. Sometimes simply raw data is enough, if the other specifics are known beforehand (or possibly stored in a separate file). For example, if a game's image files are all of the same width, there's no need to store any dimensional data. In that case raw data is usually sufficient, you just read the pixels and put them in an image with the same width every time. The height just depends on how much pixels there are.
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