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Tom & Jerry House Trap RESOURCE.RES

Featured Replies

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lemurboy12, posted Wed Feb 25, 2015 2:21 am (3453)


Image
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Mygoshi, posted Wed Feb 25, 2015 7:37 am (3454)


Thanks for the script aluigi it also helped me
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emanuelect, posted Mon Nov 29, 2021 5:18 pm (67757)


I tried the script with the usa and pal version of the game, but it doesn't work.
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aluigi, posted Fri Dec 03, 2021 2:47 pm (67844)


Please upload/link that resource.res for analysis.
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aluigi, posted Mon Dec 06, 2021 8:20 am (67979)


First use this script for generating a new archive without the Playstation ISO layer:
http://aluigi.org/bms/ps1_disk_chunks.bms

Then use this script for extracting the files:
Code:
get MAX_SIZE asize
for
    get OFFSET long
    if OFFSET == 0
        break
    endif
    get SIZE long
    math OFFSET * 0x800

    xmath TMP "OFFSET SIZE"
    if TMP u> MAX_SIZE
        xmath SIZE "MAX_SIZE - OFFSET"
    endif

    log "" OFFSET SIZE
next

One of the files (0000003a.dat) is invalid because the reported size is bigger than the archive, it may be related to the size referred to the disk (the original file you provided) instead of the generated archive.
Anyway probably other files may be affected too, I don't know. The "good" thing is that it affects the size on "more", so you may find additional data after the original file.
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emanuelect, posted Mon Dec 06, 2021 1:28 pm (67987)


Thanks, it worked, the problem is that inside I found .dat. .txt and .sfx files, unfortunately the script does not work with these.
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emanuelect, posted Sun Dec 12, 2021 7:51 pm (68209)


I believe the .dat is used to open the .txt, which is actually not a simple text file.
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