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H1Z1 New Asset Format help

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Utuy, posted Sun Nov 05, 2017 7:14 pm (29774)


Thanks for your work. But is it possible to get extracted file names? Like in old asset format, Icon_MetalShards or ImageSetMappings for example
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aluigi, posted Sun Nov 05, 2017 7:24 pm (29775)


Eh, not possible because this new version doesn't store the original filenames, the only thing available is their 64bit hash
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Utuy, posted Sun Nov 05, 2017 7:42 pm (29780)


Okay, but can it be repacked? That i could start the game with edited files. In old version, i just extract asset in a folder and i been able to play with my custom skins

Sorry for bad english
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aluigi, posted Sun Nov 05, 2017 8:04 pm (29782)


The script is valid for reimporting, it uses just zlib as compression algorithm which is good for reimporting.
What I think is a problem is a field that looks like a CRC, if that's really a CRC and the game checks it then your edited archive will not be accepted by the game.

So just try editing only one file (delete all the extracted others that have not been edited) and reimporting it, maybe you are lucky and the game will load the archive.
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Utuy, posted Sun Nov 05, 2017 9:25 pm (29786)


I tried editing only one file and reimporting it, the game load the archive and all files works correctly in it except that one i edited. Maybe I did not reimport it correctly
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aluigi, posted Sun Nov 05, 2017 10:34 pm (29788)


That means the CRC is checked and the file is ignored.
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Utuy, posted Sun Nov 05, 2017 11:27 pm (29791)


Even without changes, reimported file doesnt work
This game never had CRC check, i don't think they added it. In changelog they wrote, the game using a different asset format that saves a lot of space and loads faster. So the size of the installed game should go down about 30%, nothing about CRC check, Is there a 100% CRC check method?. In game version before the patch i used planetside2 tool to unpack .pack files and everything was fine. Maybe exe files before and after patch could help to check is there a CRC check?
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aluigi, posted Mon Nov 06, 2017 10:29 am (29807)


Utuy wrote:
Even without changes, reimported file doesnt work

If the file was compressed (as it is for sure) its crc changes after reimporting.
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Utuy, posted Thu Nov 09, 2017 2:20 pm (29906)


I think that is not crc, maybe something else is wrong, because after patch i can play with old files like normal.
And yeah the game has launcher and at the start, launcher check files for updates and with old files or edited files game starts without problem, so i think they don't have file checks
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aluigi, posted Fri Nov 10, 2017 5:50 pm (29947)


Every archived file in the archive has a crc.
File1 crc ok... use it
File2 crc ok... use it
File3 crc invalid... do not use it
File4 crc ok... use it
That's what I mean and it's what you are reporting apparently (as you said "except that one i edited").

Anyway there are no solutions or easy solutions so nothing else to add to the topic.
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Utuy, posted Mon Nov 13, 2017 10:11 pm (30025)


Yeah this guys from daybreak are really stupid. You can delete buildings, trees, grass from the game, but you can't edit files, nice implemented file check.

Aluigi, can you explain me why i can play with old assets, when they have different size, files inside them, but game doesn't accept edited by me files, why pre patch files pass crc check?
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aluigi, posted Tue Nov 14, 2017 12:17 am (30028)


No, I can't.
I don't have the game.

It's very easy: if you do reimporting and you get a success message from quickbms without being prompted about to the bigger size of the file, everything is ok from quickbms.
For everything else I'm not involved, I know absolutely nothing and I can't help.
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