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need help Texture 2D font how do I modify it

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nmdpkvs, posted Tue Nov 07, 2017 7:42 am (29836)


:( Hope can help me!
  • Author
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ramyzahran, posted Tue Nov 13, 2018 9:20 am (40326)


nmdpkvs wrote:
:( Hope can help me!
20171107153938.png


what game is it?
is it batman arkham asylum ?
i want to edit too .. but i can't extract it from the batman AA game files..
can anyone here help?!!!
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Shokoniraya, posted Wed Nov 14, 2018 4:45 am (40360)


ramyzahran wrote:
nmdpkvs wrote:
:( Hope can help me!
20171107153938.png


what game is it?
is it batman arkham asylum ?
i want to edit too .. but i can't extract it from the batman AA game files..
can anyone here help?!!!


its a very old thing... add a new font to game as a .upk (gfx or texture font) if game doesnt have a font adder (old UE 3), then edit .font whit hex editor
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GHOST DEAD, posted Fri Nov 16, 2018 4:34 am (40416)


Shokoniraya wrote:
ramyzahran wrote:
nmdpkvs wrote:
:( Hope can help me!
20171107153938.png


what game is it?
is it batman arkham asylum ?
i want to edit too .. but i can't extract it from the batman AA game files..
can anyone here help?!!!


its a very old thing... add a new font to game as a .upk (gfx or texture font) if game doesnt have a font adder (old UE 3), then edit .font whit hex editor



Shokoniraya, don't confuse other guys...

look, you need creat a new font in Unreal Engine 3 (if this is ue 2.5, you have to use gfx font . if this is ue2, then edit font in hex editor)
and put created upk in mian console (where the all upk located in there, not same name for folder in every game)
if game if doesn't have any font gfx or swf, then decompress upk file and edit whit hex, you can fine decompressor in gildor Site, and edit in hex (dont change the default size, or game can't run)
and if you are adding new upk, you must add upk name in DefaultEngine.ini and find [Engine.PackagesToAlwaysCook] and add like that, Package=my_upk (add whitout .upk)
and goto GFxUI.int in INT folder and add like that, font_subtitles=my_upk.myfont (myfont is your font name that you created in unreal engine)
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  • Localization

ramyzahran, posted Tue Dec 18, 2018 9:57 pm (41499)


GHOST DEAD wrote:
Shokoniraya wrote:
ramyzahran wrote:

what game is it?
is it batman arkham asylum ?
i want to edit too .. but i can't extract it from the batman AA game files..
can anyone here help?!!!


its a very old thing... add a new font to game as a .upk (gfx or texture font) if game doesnt have a font adder (old UE 3), then edit .font whit hex editor



Shokoniraya, don't confuse other guys...

look, you need creat a new font in Unreal Engine 3 (if this is ue 2.5, you have to use gfx font . if this is ue2, then edit font in hex editor)
and put created upk in mian console (where the all upk located in there, not same name for folder in every game)
if game if doesn't have any font gfx or swf, then decompress upk file and edit whit hex, you can fine decompressor in gildor Site, and edit in hex (dont change the default size, or game can't run)
and if you are adding new upk, you must add upk name in DefaultEngine.ini and find [Engine.PackagesToAlwaysCook] and add like that, Package=my_upk (add whitout .upk)
and goto GFxUI.int in INT folder and add like that, font_subtitles=my_upk.myfont (myfont is your font name that you created in unreal engine)


OK .. how do i edit .font files with HEX and with UE3[UDK] ??!!! i already have it..
i tried it with HEX but i do not know where to edit character spaces values..
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Shokoniraya, posted Thu Dec 27, 2018 6:53 am (41660)


GHOST DEAD, i saw a old forum, You posted a tfc
how did you edit a .tfc? seems like a UPK file
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ramyzahran, posted Thu Dec 15, 2022 11:13 pm (74622)


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