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Skate 3 big files

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Luminous, posted Tue Jan 02, 2018 12:35 pm (31213)


Hello,

I have a problem with extracting some files from the Xbox 360 version with the provided Skate 3 script for QuickBMS.

I'm able to extract some files, but it doesn't work with the marquee.big and parkassets.big files which are located in /data/content.

I've uploaded screenshots of the seemingly similar error messages:

https://imgur.com/Q0VNZOc
https://imgur.com/CYSXCHb

Furthermore I have uploaded the first 10 MB of each file (could upload the complete files if necessary):

https://mega.nz/#!CFwGBCrS!KNhQ4MjIQIFQ ... 1Yfl94fVKU
https://mega.nz/#!6NAC3BrC!Tx2S39G2U6QG ... h6YwgpCM5c

Hopefully it's possible to help me with this problem.

Thank you very much!

PS: I have posted this also at XeNTaX. I don't want to be rude or something (double posting) but have found this community later by reading the included quickbms.txt file. Thank you!
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Luminous, posted Tue Jan 02, 2018 1:08 pm (31217)


Hello,

thank you for your really quick answer.

Unfortunately it doesn't work with this script too.

The error seems the same but at another place within the script, please take a look at the linked image:

https://imgur.com/ktiy2tL

Thank you very much for your help.
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aluigi, posted Tue Jan 02, 2018 4:29 pm (31228)


Ops, I forgot the result of the test I made on that sample some days ago.
Script 0.4.1 :) (same link)
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Luminous, posted Tue Jan 02, 2018 4:59 pm (31231)


I'm really glad about your help. It's working fine now. :shock:
Thank you very much! :D
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rdfox99, posted Mon Jan 08, 2018 3:49 am (31395)


i extracted the animations one (scene) but dont know what this .abin file is, have you figured it out or have you figured out the .psg file aka graphics? PM me if you want to work on skate 3 modding with me!!
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GHFear, posted Wed Dec 05, 2018 12:36 pm (41018)


I just figured out how to export Skate 3 textures to viewable TGA files and then import them back into rx2 files. So I will study the format a bit more so I can do it for all texture sizes and maybe even make a tool or script to export them with and then post a tutorial here.
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