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Iconoclasts .dat

Featured Replies

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aluigi, posted Fri Jan 26, 2018 7:06 pm (31944)


Just use offzip -a.
There are no filenames so a script would give the same result

*edit*
wrong, there are non compressed files too... wait.
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makc_ar, posted Sun Jan 28, 2018 11:46 pm (32009)


Thanks aluigi!
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imjinjia, posted Fri Jan 18, 2019 4:19 am (42496)


aluigi wrote:
http://aluigi.org/bms/iconoclasts.bms

???? : It can't work for PS VITA,can you support it? :?
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aluigi, posted Thu Feb 21, 2019 10:37 pm (45092)


Upload a sample archive.
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aluigi, posted Fri May 03, 2019 6:20 pm (47569)


I have made an update, unfortunately "Asset(1).dat" is messy from offset 0x5c7d4c6
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isage, posted Fri May 03, 2019 7:48 pm (47572)


Hm. It works now, but it looks like it skips some files (for example some shaders at the end of Assets.dat)
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jonastraducoes, posted Sat Dec 21, 2019 7:41 am (52712)


My name is jonas, I'm a game translator!
I would like to translate the Iconoclasts game into Brazilian Portuguese!
I need to edit the game fonts and the images can anyone help me on this?

Thank you!
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jonastraducoes, posted Sun Nov 08, 2020 1:06 pm (60058)


aluigi wrote:
Just use offzip -a.
There are no filenames so a script would give the same result

*edit*
wrong, there are non compressed files too... wait.


First of all thanks for making iconoclasts.bms!
But it is not inserting correctly!
You can solve this, please!
link to a photo to show the error!

I inserted 3 files

http://prntscr.com/vfjz5q
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aluigi, posted Mon Nov 16, 2020 5:37 pm (60327)


If quickbms found that file, it should find the other files too.
Did you change their names?
What I mean is that both the script and the reimport feature worked correctly.
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jonastraducoes, posted Sat Nov 21, 2020 1:22 pm (60513)


aluigi wrote:
If quickbms found that file, it should find the other files too.
Did you change their names?
What I mean is that both the script and the reimport feature worked correctly.


Thanks for answering!
I didn't change anything, I just tried to insert it again, but it doesn't work!
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aluigi, posted Sat Nov 21, 2020 6:10 pm (60517)


Uhmmm it's very strange.
Can you provide the original archive?
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aluigi, posted Thu Nov 26, 2020 11:19 am (60621)


I confirm the problem and I'm now checking what's wrong.
Just in time for fixing the bug in the upcoming quickbms 0.11 ;)
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aluigi, posted Thu Nov 26, 2020 11:32 am (60622)


I just finished the analysis and, no, it's not a bug of quickbms.

tl;dr: the script is not valid for reimporting, in theory it would be possible to make a work-around but I don't want to touch it and make a mess.

So the problem is that the script doesn't know what's the real number of files and it uses a work-around to guess when it must terminate.
This work-around simply checks if the current offset is lower than the last one.
In reimport2 the bigger files are appended at the end of the archive and the offset field gets patched with the new value.
The result is that the next offset will be lower than the patched one (at the end of archive) and the script quits.
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jonastraducoes, posted Fri Nov 27, 2020 4:34 pm (60674)


aluigi wrote:
I just finished the analysis and, no, it's not a bug of quickbms.

tl;dr: the script is not valid for reimporting, in theory it would be possible to make a work-around but I don't want to touch it and make a mess.

So the problem is that the script doesn't know what's the real number of files and it uses a work-around to guess when it must terminate.
This work-around simply checks if the current offset is lower than the last one.
In reimport2 the bigger files are appended at the end of the archive and the offset field gets patched with the new value.
The result is that the next offset will be lower than the patched one (at the end of archive) and the script quits.



so there is no way to insert the files?
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jonastraducoes, posted Sun Dec 06, 2020 6:30 am (60930)


aluigi wrote:
I just finished the analysis and, no, it's not a bug of quickbms.

tl;dr: the script is not valid for reimporting, in theory it would be possible to make a work-around but I don't want to touch it and make a mess.

So the problem is that the script doesn't know what's the real number of files and it uses a work-around to guess when it must terminate.
This work-around simply checks if the current offset is lower than the last one.
In reimport2 the bigger files are appended at the end of the archive and the offset field gets patched with the new value.
The result is that the next offset will be lower than the patched one (at the end of archive) and the script quits.



can you help me get around this?
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jonastraducoes, posted Tue Feb 09, 2021 5:13 pm (62100)


Delutto wrote:
Iconoclasts DAT Tool [PC]
By Delutto

See Readme.txt for instructions.Iconoclasts_DAT_Tool_By_Delutto.7z


resolved, thanks delluto!
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falta, posted Thu Mar 18, 2021 11:06 am (62915)


Delutto wrote:
Iconoclasts DAT Tool [PC]
By Delutto

See Readme.txt for instructions.Iconoclasts_DAT_Tool_By_Delutto.7z
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Delutto, posted Thu Mar 18, 2021 4:15 pm (62919)


falta wrote:
See Readme.txt for instructions.Iconoclasts_DAT_Tool_By_Delutto.7z
The tool only works with the latest version of the original(Steam/GOG) game.
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falta, posted Thu Mar 18, 2021 9:13 pm (62928)


Delutto wrote:
falta wrote:
See Readme.txt for instructions.Iconoclasts_DAT_Tool_By_Delutto.7z
The tool only works with the latest version of the original(Steam/GOG) game.


Ok thank you.
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