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Dragon Ball Fighter Z Texture edits

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mastaklo, posted Wed Jan 31, 2018 1:44 pm (32078)


so i edited the textures of dragonball fighterz
the .uexp looks fine when i preview it with umodel
however when i reimport that file and open the .pak with umodel again it seems like some of the mipmaps of the edited texture werent reimported correctly.
i guess its a issue with the unreal tournament 4 script that it wont import mipmaps correctly
anyone got some info on it?
here you can actually see how it looks

thats the edited texture before reimport
https://gyazo.com/7aac79bd77172c22ef6b687a00cd8e8c

and thats whats it look like after reimport
https://gyazo.com/61ebc20953da736c60af605e3256faab
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aluigi, posted Sat Feb 24, 2018 3:37 pm (32713)


quickbms simply reimports the file as-is without touching (or even trying to parse) its content.
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episoder, posted Sat Feb 24, 2018 11:08 pm (32722)


thread is not old enough. yeh. looks like data fiddle error. gotta create a mipmap dds and get to reimport it. tricky.
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