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Antichamber

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qabRieL, posted Sat Feb 03, 2018 4:36 pm (32160)


Every single text you can see in the game is actually a texture file. I've tried several methods but to no avail.

  • TexMod: I can replace the textures and they work in the game, but this is a rather slippery(?) solution, may cause crashes and it doesn't work fine with Steam.
  • uModel: Great, but doesn't support repacking.
  • "UPKUnpack/Repack": Apparently, this set of tools can extract and repack the UPK files. Though the extracted textures are in the format of .texture2D, which I've zero knowledge of how to edit. I come across that these .texture2D files can be transformed into .DDS files through hex editing, but honestly I don't know how to do it.

I'm also attaching the UPK file itself, and the texture files containing the texts. Any help is appreciated.
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makc_ar, posted Sat Feb 03, 2018 9:09 pm (32176)


Example ExtraIcons.dds\Texture2D:
Cut header dds 128 byte save .dds
Image

Cut footer 28 byte ExtraIcons.Texture2D
Image

and paste in ExtraIcons.dds save .dds
Image

Start texture without dds 128 byte in Texture2D
Image

You need cut all bytes to the last
Image

Paste all bytes .dds in Texture2D save .Texture2D
Image
Image
P.S. You must keep the original texture size.
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qabRieL, posted Sun Feb 04, 2018 9:41 pm (32205)


[quote="makc_ar"][/quote]
Hey, thanks for the info! I tried the same file and it work! However, in other files I failed to do it because I didn't really get the "Start texture without dds 128 byte in Texture2D" part. Can you explain that part in detail please? Thank you.
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makc_ar, posted Sun Feb 04, 2018 10:01 pm (32206)


You need to look at the numbers without dds 128 byte and compare them in Texture2D.
Example ExtraIcons.dds: 40 00 48 92 etc
ExtraIcons.Texture2D: 40 00 48 92 etc
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qabRieL, posted Wed Feb 07, 2018 4:00 pm (32259)


makc_ar wrote:
You need to look at the numbers without dds 128 byte and compare them in Texture2D.
Example ExtraIcons.dds: 40 00 48 92 etc
ExtraIcons.Texture2D: 40 00 48 92 etc

Hey, thanks for the information.
Can you check out the IconMessages file, please? I can edit the other ones without no problem, but in this texture, no matter what I do, the edited texture's size is always bigger than the original.
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