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Killzone Shadow fall

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erik945, posted Mon Feb 19, 2018 6:04 pm (32613)


I managed to access the contents of pkg files
core file can be uncompressed using quickbms
http://aluigi.altervista.org/quickbms.htm
Now we need to convert the models and textures.
Some models have already been extracted, so the tool can already exist, but I did not find it
examle files:
https://www.dropbox.com/s/6fd0phijstnkm ... ll.7z?dl=0
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id-daemon, posted Tue Feb 20, 2018 3:19 pm (32638)


Killzone Shadow fall tool

Usage:
- unpack .core files with BMS script
- drop .UNP file onto the tool
- to convert textures, put UNP files in some folder, create "streams" subfolder there, and put .corestreams into that "streams" subfolder.

Important note: packages sometimes have LINKS to some assets used from common packages
i extracted a few most used of them, just put this stuff next to the tool
notify me if something else is missing, tool will give messages

There are some unsupported texture types (RGBA, 1-channel grey etc...)

Image

Tool will also extract static meshes and level geometry:

Image

Killzone_core.rar

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erik945, posted Tue Feb 20, 2018 4:55 pm (32642)


Yes, we talked about it on xentax.
I just did not know about it at that time. Therefore, he created topics in both forums - was looking for information.
Thank you.
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id-daemon, posted Tue Feb 20, 2018 7:20 pm (32643)


Yes I posted so other people here on zenhax would know that too
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id-daemon, posted Fri Feb 23, 2018 1:53 pm (32694)


Tool posted
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erik945, posted Sat Feb 24, 2018 11:22 am (32706)


id-daemon thank you!
python script for batch process converting packed core files.
You need edit next strings for your paths:

Code:

path_Directory = 'L:\\ps4\\au\\' #raw_input("Path to the directory? (finish on the \"\\\") ")
quick_bms_str = '\"E:\\quickbms\\quickbms_4gb_files.exe\" -o '   #-K -d  '
bms_script = '\"L:\\ps4\\killzone_83c110cb.bms\"  '
tool_str = '\"L:\\ps4\\Killzone_core.exe"   '
corestreams_folder = "L:\\killzone\\Image0\\localcachepink\\streams"




The problem with finding the external skeleton

Code:
L:\ps4\kzc\isa_echo_isa_echo_character>L:\ps4\kzc\isa_echo_isa_echo_character\Killzone_core.exe L:\ps4\kzc\isa_echo_isa_echo_character\echo_character_unpack.core
Unsupported texture type 15
Unsupported texture type 15
Unsupported texture type 22
Unsupported texture type 34
Unsupported texture type 15
Unsupported texture type 15
Unsupported texture type 15
Unsupported texture type 15
................external skeleton not found !
ef4331fe2f011d433aa9bacdf494c307
cache:lumps/assets_description.characters.all_characters_shared_all_characters_shared.core
Mesh_Skeleton_Root
.
?????????? ??????: System.ObjectDisposedException: ?????? ? ??????? Tex
tWriter ??????????.
   ? System.IO.StreamWriter.Flush(Boolean flushStream, Boolean flushEncoder)
   ? System.IO.StreamWriter.Write(Char[] buffer, Int32 index, Int32 count)
   ? System.IO.TextWriter.WriteLine(String value)
   ? ?????????????????????????????????????????.?????????????????????????????????
????????(String[] )


I tried to put this file next to the tool and in the lumps directory, but it did not help.
Files here(all unpacked):
https://www.dropbox.com/s/uudu8pz76317w ... er.7z?dl=0

unpacker1.7z

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id-daemon, posted Mon Feb 26, 2018 4:22 pm (32746)


erik945 wrote:
The problem with finding the external skeleton

Sometimes with UAC on windows somehow substitutes current folder to user folder. Try changing system settings or put skeleton in your user folder
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erik945, posted Mon Feb 26, 2018 6:23 pm (32747)


id-daemon wrote:
Sometimes with UAC on windows somehow substitutes current folder to user folder. Try changing system settings or put skeleton in your user folder



Thank you, but it's doesn't work for me.
I force the current directory to be installed as a working directory (os.chdir (root) in my script.). In addition, I tried to put these files in the user directory (just and in the folder "lumps")

One more thing - if you have time, you could not have looked at this archive (Fatal error: unknown serialized resource.).

https://www.dropbox.com/s/0dm1p1emqz208 ... .core?dl=0

Not critical, but something interesting, judging by the internal names, there may be.
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id-daemon, posted Mon Feb 26, 2018 6:35 pm (32749)


erik945 wrote:
Thank you, but it's doesn't work for me.
I force the current directory to be installed as a working directory

?? ????, ? ??? ???? ??? ????
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id-daemon, posted Mon Feb 26, 2018 6:58 pm (32750)


erik945 wrote:
/levels.single_player.the_cassandra.section_hanger.assets_gameplay_gameplay_unpack.core?dl=0

Not critical, but something interesting, judging by the internal names, there may be.


this? Image

or this ? Image
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erik945, posted Mon Feb 26, 2018 7:02 pm (32751)


???. ?? ????. ?????? ????? ????? ? ????? ? ????? ???, ?????? ?????? ???? ? ????? ?? (C:\Users\Username ? C:\Users\Username\lumps) - ?? ?????.

???? - ?????. corestream ? ?????? ?????? ???? ?? ?????, ?? ? ????? ?????.
(First - ship. Do I need share corestream with textures?)
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erik945, posted Wed Mar 14, 2018 11:23 am (33212)


Any news?
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id-daemon, posted Wed Mar 14, 2018 12:16 pm (33214)


Everybody else reported that tool works fine. It must be some windows problem.
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erik945, posted Wed Mar 14, 2018 1:09 pm (33216)


Ok, thank you!
Archives with "unknown serialized resource" must be unpacked too?
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id-daemon, posted Wed Mar 14, 2018 1:21 pm (33220)


no
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id-daemon, posted Wed Mar 14, 2018 7:25 pm (33231)


Tool updated! More packages must work now.
More shared assets added, they are now in "shared" subfolder.
Also multi-uv problem fixed.
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erik945, posted Sun Mar 18, 2018 9:18 am (33394)


What problem with multiple-uv is fixed?
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id-daemon, posted Sun Mar 18, 2018 9:46 am (33396)


in previous version some static models may have broken UVs in case of multiple pairs
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erik945, posted Sun Mar 18, 2018 9:56 am (33398)


Ok, thank you for fix - it's work fine for me.
what new in your bms script? When i need use it?
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id-daemon, posted Sun Mar 18, 2018 10:06 am (33399)


nothing new in bms
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erik945, posted Fri Mar 30, 2018 8:57 pm (33682)


Look like as ship model (from previous post) has uncorrect UV.
Do you can test it?
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id-daemon, posted Fri Mar 30, 2018 9:38 pm (33683)


looks correct to me

Image
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erik945, posted Fri Mar 30, 2018 10:46 pm (33685)


Yes, everything is fine, I'm sorry.
Thanks again.
How are things with Horizon?
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id-daemon, posted Sat Mar 31, 2018 6:16 am (33693)


almost finished
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