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How to extract this asset unity file?

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Acewell, posted Wed Feb 21, 2018 3:21 pm (32667)


delete the first 16 bytes and open it with one of these free and actively developed tools:

Unity Assets Bundle Extractor
https://7daystodie.com/forums/showthrea ... -Extractor

UnityEx
http://forum.zoneofgames.ru/topic/36240-unityex/

Unity Studio (Perfare fork)
https://github.com/Perfare/UnityStudio/releases

:D
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OkamiAn, posted Wed Feb 21, 2018 3:31 pm (32668)


Acewell wrote:
delete the first 16 bytes and open it with one of these free and actively developed tools:

Unity Assets Bundle Extractor
https://7daystodie.com/forums/showthrea ... -Extractor

UnityEx
http://forum.zoneofgames.ru/topic/36240-unityex/

Unity Studio (Perfare fork)
https://github.com/Perfare/UnityStudio/releases

:D


Thank you . was successful.
Do you know how to unzip this file?
Image
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Acewell, posted Wed Feb 21, 2018 4:27 pm (32671)


no but it looks like a stream of lzma compressed files, there is a table of offset-zsize-size at 0x26f4,
the offsets are relative to the end of the table, should be easy enough to make a bms script though. :)
what is the name of the game?
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OkamiAn, posted Wed Feb 21, 2018 4:36 pm (32672)


Acewell wrote:
no but it looks like a stream of lzma compressed files, there is a table of offset-zsize-size at 0x26f4,
the offsets are relative to the end of the table, should be easy enough to make a bms script though. :)
what is the name of the game?

It is a game bought by Vietnam from Perfect World.
Thanh van chi mobile( Thanhvan.mobi)
Eng: Zhuxian Mobile
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Acewell, posted Wed Feb 21, 2018 11:20 pm (32675)


okay try this bms script :D
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
idstring "Cry_2.0\x00\x00\x00\x00"
getdstring PKG_VER 0xe
get UNK long
get FILES long
for i = 0    get HASH[i] long
   get FILE_IDX[i] long
next i
getdstring UNK2 0x1f
get FILES long
for i = 0    get OFFSET[i] long
   get ZSIZE[i] long
   get SIZE[i] long
next i
savepos BASE_OFF
for i = 0    math OFFSET[i] BASE_OFF
   comtype lzma_dynamic
   string NAME p "%s\x.dat" FOLDER HASH[i]
   clog NAME OFFSET[i] ZSIZE[i] SIZE[i]
next i
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OkamiAn, posted Thu Feb 22, 2018 3:58 am (32677)


Acewell wrote:
okay try this bms script :D
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
idstring "Cry_2.0\x00\x00\x00\x00"
getdstring PKG_VER 0xe
get UNK long
get FILES long
for i = 0    get HASH[i] long
   get FILE_IDX[i] long
next i
getdstring UNK2 0x1f
get FILES long
for i = 0    get OFFSET[i] long
   get ZSIZE[i] long
   get SIZE[i] long
next i
savepos BASE_OFF
for i = 0    math OFFSET[i] BASE_OFF
   goto OFFSET[i]
   getdstring LZMA_PROP 5
   comtype lzma_dynamic LZMA_PROP
   string NAME p "%s\x.dat" FOLDER HASH[i]
   clog NAME OFFSET[i] ZSIZE[i] SIZE[i]
next i

Thank you. fantastic.

The file is Luajit encrypted
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soulbarian, posted Thu Apr 13, 2023 11:05 am (76375)


Acewell wrote:
okay try this bms script :D
Code:
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
idstring "Cry_2.0\x00\x00\x00\x00"
getdstring PKG_VER 0xe
get UNK long
get FILES long
for i = 0    get HASH[i] long
   get FILE_IDX[i] long
next i
getdstring UNK2 0x1f
get FILES long
for i = 0    get OFFSET[i] long
   get ZSIZE[i] long
   get SIZE[i] long
next i
savepos BASE_OFF
for i = 0    math OFFSET[i] BASE_OFF
   comtype lzma_dynamic
   string NAME p "%s\x.dat" FOLDER HASH[i]
   clog NAME OFFSET[i] ZSIZE[i] SIZE[i]
next i


this didn't work..
can you look again
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