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Broken Sword 5 - the Serpent's Curse .txa

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makc_ar, posted Thu Mar 08, 2018 1:33 am (32958)


Game: http://store.steampowered.com/app/26294 ... ents_Curse
Image
Image

Someone tool export_import?
Code:
//------------------------------------------------
//--- 010 Editor v8.0 Binary Template
//
//      File: Broken Sword 5 (*.txa) Template
//   Authors: Shegorat
//   Version: 1.0
//      Game: Broken Sword 5 - the Serpent's Curse
//  Category: Text resource
// File Mask: *.txa
//  ID Bytes:
//   History:
//------------------------------------------------

struct {
    char id[8];
    uint32 count;

    struct {
        uint32 id;
        uint32 offset;
    } offsets[count];

    struct {
        string str;
    } strings[count] ;
   
} header;
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swuforce, posted Thu Mar 08, 2018 5:58 pm (32982)


Try my script.
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Delutto, posted Fri Mar 09, 2018 1:23 am (32993)


makc_ar wrote:
How about insert russian.txa in general.vt7a?
You can do this by hand.
With a HEX Editor, open general.vt7a and:
- Search for DE94F30C (languages/russian.txa CRC provided by your .list)
- Next 4 bytes are the FileOffset, change to 00A06201 (End of file)
- Next 4 bytes are FileSize, change to your russian.txa file size
- Next 4 bytes are File Compressed Size (zlib), change to 00000000 (This means that file is not compressed.)
- Open your russian.txa with a HEX Editor e copy all data and paste on end of general.vt7a.
- Save mod general.vt7a and test on game.

If game doesn't have any file verification, should works.

Image

PS: Have you tried use the REIMPORT 2?
  • Author
  • Localization

Delutto, posted Fri Mar 09, 2018 4:31 am (32998)


Nice!
Soon will be you making the tools and answering the requests!
I'm glad in be helpful.
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This topic is now closed to further replies.

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