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International Volleyball

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Wolfy03, posted Thu Mar 22, 2018 8:33 am (33499)


Hi everyone, I am new at this and I want to edit this game so badly, but I don't know how.

viewtopic.php?f=9&t=3187

I don't know how to get to that dds file, if someone can please explain it to me, I would be very greatful.
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Wolfy03, posted Sat Mar 24, 2018 4:42 pm (33542)


Image

So, I get this shirt_decrypt.ivt file using quickbms, but i don't know how to make further progress, to get that rgba file shown on topic I have posted link to. Have I done something wrong maybe? I really hope that someone can help me.
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Wolfy03, posted Mon Mar 26, 2018 9:58 am (33584)


Well, here are the files if someone knows or wants to help. If not, then what can I do, I just don't get it...
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Wolfy03, posted Sun Apr 01, 2018 7:17 am (33714)


So, i tried to open shirt_decrypt.ivt file with HxD editor, I searched the net a little bit and found out that that might be solution of my problem.

aluigi wrote:
Here we go:
http://aluigi.org/bms/ivt_2006.bms

It decrypts also the INI and PVS files.

Regarding the IVT files you probably need some help from the Graphics section because these files are basically composed by:
  • an 8 bit header that provides some information about X, Y and bits of the image
  • the 8bit type of KEY
  • 6 bytes that are ever zeroes
  • the raw data image (dumped by the script)
So the first field is important if you want to view the textures correctly.


Also, aluigi wrote something like that in topic I have posted links to. But I don't know what values to change. I have tried to change couple of values to 44 44 53 (DDS) but not working. I am sure I made a mistake somewhere, it would be really nice if someone could help. I am sure that there are people here who know what the problem is.
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Acewell, posted Sun Apr 01, 2018 8:42 am (33715)


the ivt files are being logged headerless by current bms script,
you can use TextureFinder to decode your samples until the mystery
of the first 8 bytes likely contain header info are discovered. :)

Image
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Wolfy03, posted Sun Apr 01, 2018 4:30 pm (33717)


Acewell wrote:
the ivt files are being logged headerless by current bms script,
you can use TextureFinder to decode your samples until the mystery
of the first 8 bytes likely contain header info are discovered. :)

Image


Thank you very much, now I can finally get to those textures, once again thank you :-D

EDIT: One more question, when i want to reimport those edited textures, what is the process, can it be done somehow with texturefinder or it has to be done with quickbms, and how, since I belive this was ''altertative'' way :-)
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Acewell, posted Sun Apr 01, 2018 9:09 pm (33718)


i suppose you have to use Quickbms to xor the data again and inject it back to original file.
game modding is not my area though so i can't be of any help here. :)
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