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Sword Art Online: Re Hollow Fragment .phyre.

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Acewell, posted Sat Mar 31, 2018 7:10 am (33694)


here is Noesis python script to open those phyre samples :)

supports rgba8888
this script will likely conflict other phyre scripts so move them out of python folder while using this one.

tex_SwordArtOnlineReHollowFragment_PC_phyre.zip

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akderebur, posted Sat Mar 31, 2018 7:42 am (33697)


AceWell is quick as always :D

Also can you post/pm some model samples? I was thinking of making a model extractor for this game but I don't have the files.
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makc_ar, posted Mon Apr 02, 2018 6:10 am (33726)


Thanks a lot Acewell!
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akderebur, posted Fri Apr 13, 2018 8:44 am (34013)


Doctor Loboto wrote:
https://www.dropbox.com/s/dipwarp1t23fx6g/(0000)_bodyw_416_00_top.dae.phyre?dl=0
Example of the model files. Strangely small one...

My Hollow Realization tool seems to work fine with the models from this game too. I also tested it with the sample you uploaded.

Image

You can download it here : http://forum.xentax.com/viewtopic.php?f=16&t=17714

Textures won't work. You can use AceWell's script for them.
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Hylze, posted Thu Jun 07, 2018 2:48 am (35676)


Not sure if I should make another thread or if I can ask here; I want to extract some of the game's background art; tried uploading the file here, but not allowed because of file extension, apparently.

So, before I zip the file, I ask; do I make a thread just for that or can I ask here?
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aluigi, posted Thu Jun 07, 2018 7:46 am (35689)


zip and upload here
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TheUkrainianBard, posted Thu Jun 07, 2018 7:55 am (35690)


IIRC, files you're interested in have no extension at all so you'll have to add ".phyre" extrension to them.
After you've done so, use Noesis with either this or this in "Noesis\plugins\python" folder.

add_phyre_extension.bms

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Hylze, posted Thu Jun 07, 2018 11:49 pm (35716)


TheUkrainianBard wrote:
IIRC, files you're interested in have no extension at all so you'll have to add ".phyre" extrension to them.
After you've done so, use Noesis with either this or this in "Noesis\plugins\python" folder.


Alright, I managed to access the files; now I just have to figure out how to do a batch export. Thank you!

Edit: Figured it out!
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xr79, posted Thu Jan 24, 2019 2:24 pm (42721)


TheUkrainianBard wrote:
IIRC, files you're interested in have no extension at all so you'll have to add ".phyre" extrension to them.
After you've done so, use Noesis with either this or this in "Noesis\plugins\python" folder.


Thank you for posting the script but could you possibly explain how to actually use it? I tried to apply it to the files in the Chr folder and it says unexpected extension OSF3, when it needs something else. am I missing something here? how to I work this?
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TheUkrainianBard, posted Fri Jan 25, 2019 12:59 am (42730)


A little search told me that you've already got the answer what do to first.

Those are OFS3/Criware CRILAYLA archives and you have to find appropriate tools to unpack them first, like https://github.com/ConnorKrammer/cpk-tools
I remember I had to modify aluigi's Kuroko no Basket OFS3 script for QuickBMS either for my convenience or for it to work with SAO Re:HF.

saorehf.zip

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Yak_Forger, posted Wed Jan 30, 2019 4:05 pm (42957)


Thanks for your work, it's always super hard to come accross data from console to PC ports. So far, the most egregious example I've seen was Valkyria Chronicles, where it almost feels like they're just running the original game on a built-in emulator and everything else is in a Playstation format.
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Rinaldi104, posted Wed Feb 06, 2019 9:29 am (43200)


hey if you don't mind could you tell me how to extract .psarc PS Vita
name of game is Sword Art Online Hollow Fragment
there are no information so far how to extract the file
:(
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canboy, posted Tue Jul 06, 2021 11:32 am (65066)


Rinaldi104 wrote:
hey if you don't mind could you tell me how to extract .psarc PS Vita
name of game is Sword Art Online Hollow Fragment
there are no information so far how to extract the file
:(

You could use ps3 extractor, it's far esier than psarc tool thogh it's have gui
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