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Frostpunk (*.textures) DDS MipMaps

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Delutto, posted Fri May 04, 2018 9:41 am (34656)


Well, textures is not my field... but using the informations on MerlinSVK script for This War Of Mine game(same developer), I was able to create a DDS texture from .texture file, but the MipMaps doesn't looks right... I think...
Can someone, who knowns about DDS files, tell me if this DDS MipMaps are right or not?
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Acewell, posted Fri May 04, 2018 7:39 pm (34678)


the mipmaps in your dds file are in the wrong order.
when i use Merlin's "TEXTURE to DDS converter" script on your .texture sample
i get a dds file with a broken header, but the mipmaps are in the correct order.
i could try to fix the script or just make a Noesis python script to fix the issue. :)
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Delutto, posted Fri May 04, 2018 11:41 pm (34687)


Acewell wrote:
the mipmaps in your dds file are in the wrong order.
when i use Merlin's "TEXTURE to DDS converter" script on your .texture sample
i get a dds file with a broken header, but the mipmaps are in the correct order.
i could try to fix the script or just make a Noesis python script to fix the issue. :)
Hmm... it was proposital, folowing the note in line 57 of the script (# writing mipmaps in reversed order)...
I'll change my code to write the MipMaps in normal order and make some ingame tests...
Many thanks Acewell!
Now, I really need help with the *.binfont files, I can't figure out the file structure even with MerlinSVK script...
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Delutto, posted Sun May 13, 2018 3:25 pm (34916)


akintos wrote:
Japanese friend made some progress.
Check this repo: https://github.com/atoring/frostpunk_mod
Thanks. I'll check this out.
akintos wrote:
His binfont decode script works, but generates broken texture like this(https://imgur.com/a/P6JiWJB)
Hmm... some *.texture files have these strange images too.
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