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DmC Devil May Cry .APK

Featured Replies

  • Author
  • Localization

spider91, posted Wed Apr 01, 2015 1:05 am (4269)


Pretty simple format, so its strange no one made a script before. There is wwise .bnk files inside, that can be extracted with AlphaTwentyThree's script and converted with ww2ogg.
Code:
# DmC Devil May Cry .APK
# script for QuickBMS http://quickbms.aluigi.org

get FILES long
get DUMMY long
for i = 0 < FILES
    get NAME long
    get OFFSET long
    get SIZE long
    string NAME p= "x" NAME
    string NAME = ".bnk"
    log NAME OFFSET SIZE
next i
  • Author
  • Localization

AnonBaiter, posted Sun Mar 13, 2016 1:08 am (11937)


This script needs a update, because I found the same file in the PS3 version of the game.

Here be the sample(cut through the good old script):
https://mega.nz/#!8YljRS4T!nJ0KWt3r5YG7JS71URaMlcrdDlC0-j-A1zHG5NOaxqw

For now that is just the PS3 version. The X360 version of the file will be uploaded when I get a copy of it.
  • Author
  • Localization

spider91, posted Sun Mar 13, 2016 2:08 am (11938)


I've made it a long time ago but didn't post here. This one should work for all 3 platforms

Code:
get BNK_FILES long
get WWISE_FILES long
for i = 0 < BNK_FILES
    get NAME long
    get OFFSET long
    get SIZE long
    string NAME p= "x" NAME
    string NAME = ".bnk"
    log NAME OFFSET SIZE
next i
for i = 0 < WWISE_FILES
    get NAME long
    get OFFSET long
    get SIZE long
    string NAME p= "x" NAME
    string NAME = ".wwise"
    log NAME OFFSET SIZE
next i
  • Author
  • Localization

AnonBaiter, posted Sun Mar 13, 2016 2:18 am (11939)


Huh. I tested it on the MAIN_PS3.APK file, but it only extracted one .bnk file(435MB). Was the .APK file structured this way on the PS3 version?
  • Author
  • Localization

spider91, posted Sun Mar 13, 2016 12:02 pm (11946)


No, just add "endian big" as a first line in script for console versions.
  • Author
  • Localization

AnonBaiter, posted Sun Mar 13, 2016 3:16 pm (11947)


spider91 wrote:
No, just add "endian big" as a first line in script for console versions.

Ah, it actually worked this time. Thanks.

EDIT: Huh. I used the wwise_bnk.bms script AplhaTwentyThree wrote on a .bnk file of an extracted MAIN_PS3 folder and it gave me this error(see the attachment). Any ideas?
  • Author
  • Localization

spider91, posted Sun Mar 13, 2016 6:11 pm (11954)


It's the same thing, add "endian big" as a first line in script for bnk too.
  • Author
  • Localization

AnonBaiter, posted Sun Mar 13, 2016 6:16 pm (11955)


spider91 wrote:
It's the same thing, add "endian big" as a first line in script for bnk too.

Haha, I didn't think of that. Thanks.
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