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physics engine (binary raw data) [Mafia II (*.bin_fsb)]

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  • Author
  • Localization

GHOST DEAD, posted Sun Jul 15, 2018 3:56 am (36766)


hello aluigi,
can you help me in this format?
it's a bin_fsb From mafia 2, this is a one-file package
i just need to export and import .fsb (.bin_fsb to .fsb)
  • Author
  • Localization

aluigi, posted Mon Jul 16, 2018 1:14 am (36795)


use fsbext -o -1
There is an FSB4 archive just after a string and a size field.
  • Author
  • Localization

GHOST DEAD, posted Mon Jul 16, 2018 3:15 am (36804)


game read header to read raw_size of FSB or any other file (those header that located before the FSB4)

This is an one-File archive and i need to extract this archive and re-import

Image
  • Author
  • Localization

Delutto, posted Mon Jul 16, 2018 8:58 pm (36811)


There's no data offset field, so quickbms will not reimport a file bigger than original, even using REIMPORT2...
Code:
get NAMEZ byte
getdstring NAME NAMEZ
string NAME = ".fsb"
get SIZE long
savepos OFFSET
log NAME OFFSET SIZE

And change the topic title to something that makes sense, like "Mafia II (*.bin_fsb)"
  • Author
  • Localization

GHOST DEAD, posted Tue Jul 17, 2018 2:41 am (36817)


Delutto wrote:
There's no data offset field, so quickbms will not reimport a file bigger than original, even using REIMPORT2...
Code:
get NAMEZ byte
getdstring NAME NAMEZ
string NAME = ".fsb"
get SIZE long
savepos OFFSET
log NAME OFFSET SIZE

And change the topic title to something that makes sense, like "Mafia II (*.bin_fsb)"


Thank's, but i need to reimport2...
  • Author
  • Localization

aluigi, posted Tue Jul 17, 2018 2:50 am (36818)


It's more easy if you build the file from scratch since the format is extremely trivial and simple.
You can even do it with a hex editor without scripts or custom tools.
Doesn't exist something easier than this :)
  • Author
  • Localization

GHOST DEAD, posted Tue Jul 17, 2018 4:12 am (36823)


aluigi wrote:
It's more easy if you build the file from scratch since the format is extremely trivial and simple.
You can even do it with a hex editor without scripts or custom tools.
Doesn't exist something easier than this :)


easy to do, but there is a lot of sound effect and music and speech, it will take a long!
and i don't have enough Time anyway, my problem is time... not anything else
  • Author
  • Localization

Shokoniraya, posted Mon Sep 17, 2018 5:59 am (38547)


GHOST DEAD wrote:
aluigi wrote:
It's more easy if you build the file from scratch since the format is extremely trivial and simple.
You can even do it with a hex editor without scripts or custom tools.
Doesn't exist something easier than this :)


easy to do, but there is a lot of sound effect and music and speech, it will take a long!
and i don't have enough Time anyway, my problem is time... not anything else


you can even create a new package, but yes. there is alot of file and take a while because SDS tool is Gui mod, not Command-Line. wasting time, you know...
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