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Liar Princess and Blind Prince PsVita font file

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  • Author
  • Localization

OneCombo, posted Tue Sep 11, 2018 5:25 pm (38254)


This is a font file.

Do you know how to edit fonts?

I tried to extract from viewtopic.php?f=7&t=8503 this page, but I could not extract it.

https://www.dropbox.com/s/yivcnxwdg2968 ... 0.bin?dl=0
https://www.dropbox.com/s/w51fjw1ma55fs ... 1.bin?dl=0
https://www.dropbox.com/s/77npjbf8dttdc ... 2.bin?dl=0
  • Author
  • Localization

ChrisX930, posted Tue Sep 11, 2018 6:20 pm (38258)


OneCombo wrote:
-snip-


thanks for this question xD
I wondered about this for the Nintendo Switch Version, too!
Because I'm currently translating the Game from Chinese/Korean to english right now, a better font would be very useful.

https://gbatemp.net/threads/translation-liar-princess-and-blind-prince-idea.517444/
  • Author
  • Localization

iltrof, posted Wed Sep 12, 2018 3:09 am (38265)


ChrisX930 wrote:
I wondered about this for the Nintendo Switch Version, too!

While the PS Vita files are encrypted and I have no idea how to even start decrypting them, in your case it's a bit easier.
Your font files are basically nltx files with extra metadata. If you just open one in your hex editor, search for "NMPLTEX" and remove everything before that (so that the file begins with NMPLTEX), you can use nltx.bms I gave you in the other thread to extract the texture. You can likely reimport it the same way you did with the nltx's, just don't forget to return the data that was before NMPLTEX.

Again, OneCombo, this doesn't apply to you, sorry :(
  • Author
  • Localization

OneCombo, posted Wed Sep 12, 2018 5:26 am (38266)


ChrisX930 wrote:
OneCombo wrote:
-snip-


thanks for this question xD
I wondered about this for the Nintendo Switch Version, too!
Because I'm currently translating the Game from Chinese/Korean to english right now, a better font would be very useful.

https://gbatemp.net/threads/translation-liar-princess-and-blind-prince-idea.517444/



Thank you for providing font files.

But it does not work.

Of course, the structure is different.
  • Author
  • Localization

OneCombo, posted Wed Sep 12, 2018 5:30 am (38267)


iltrof wrote:
ChrisX930 wrote:
I wondered about this for the Nintendo Switch Version, too!

While the PS Vita files are encrypted and I have no idea how to even start decrypting them, in your case it's a bit easier.
Your font files are basically nltx files with extra metadata. If you just open one in your hex editor, search for "NMPLTEX" and remove everything before that (so that the file begins with NMPLTEX), you can use nltx.bms I gave you in the other thread to extract the texture. You can likely reimport it the same way you did with the nltx's, just don't forget to return the data that was before NMPLTEX.

Again, OneCombo, this doesn't apply to you, sorry :(



Thank you for your effort.

It is really sad news.

I would like to know someone else about this.
  • Author
  • Localization

ChrisX930, posted Wed Sep 12, 2018 7:27 am (38269)


Editing the Font on Nintendo Switch works great!
Image
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